146 lines
4.6 KiB
TypeScript
146 lines
4.6 KiB
TypeScript
/*
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Spacebar: A FOSS re-implementation and extension of the Discord.com backend.
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Copyright (C) 2023 Spacebar and Spacebar Contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Payload, WebSocket } from "@spacebar/gateway";
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import {
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Config,
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emitEvent,
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Guild,
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Member,
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Region,
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VoiceServerUpdateEvent,
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VoiceState,
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VoiceStateUpdateEvent,
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VoiceStateUpdateSchema,
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} from "@spacebar/util";
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import { genVoiceToken } from "../util/SessionUtils";
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import { check } from "./instanceOf";
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// TODO: check if a voice server is setup
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// Notice: Bot users respect the voice channel's user limit, if set.
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// When the voice channel is full, you will not receive the Voice State Update or Voice Server Update events in response to your own Voice State Update.
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// Having MANAGE_CHANNELS permission bypasses this limit and allows you to join regardless of the channel being full or not.
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export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
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check.call(this, VoiceStateUpdateSchema, data.d);
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const body = data.d as VoiceStateUpdateSchema;
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const isNew = body.channel_id === null && body.guild_id === null;
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let isChanged = false;
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let voiceState: VoiceState;
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try {
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voiceState = await VoiceState.findOneOrFail({
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where: { user_id: this.user_id },
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});
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if (
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voiceState.session_id !== this.session_id &&
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body.channel_id === null
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) {
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//Should we also check guild_id === null?
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//changing deaf or mute on a client that's not the one with the same session of the voicestate in the database should be ignored
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return;
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}
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if (voiceState.channel_id !== body.channel_id) isChanged = true;
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//If a user change voice channel between guild we should send a left event first
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if (
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voiceState.guild_id !== body.guild_id &&
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voiceState.session_id === this.session_id
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) {
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await emitEvent({
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event: "VOICE_STATE_UPDATE",
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data: { ...voiceState, channel_id: null },
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guild_id: voiceState.guild_id,
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});
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}
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//The event send by Discord's client on channel leave has both guild_id and channel_id as null
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if (body.guild_id === null) body.guild_id = voiceState.guild_id;
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voiceState.assign(body);
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} catch (error) {
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voiceState = VoiceState.create({
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...body,
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user_id: this.user_id,
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deaf: false,
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mute: false,
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suppress: false,
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});
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}
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// 'Fix' for this one voice state error. TODO: Find out why this is sent
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// It seems to be sent on client load,
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// so maybe its trying to find which server you were connected to before disconnecting, if any?
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if (body.guild_id == null) {
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return;
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}
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//TODO the member should only have these properties: hoisted_role, deaf, joined_at, mute, roles, user
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//TODO the member.user should only have these properties: avatar, discriminator, id, username
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//TODO this may fail
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voiceState.member = await Member.findOneOrFail({
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where: { id: voiceState.user_id, guild_id: voiceState.guild_id },
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relations: ["user", "roles"],
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});
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//If the session changed we generate a new token
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if (voiceState.session_id !== this.session_id)
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voiceState.token = genVoiceToken();
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voiceState.session_id = this.session_id;
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const { id, ...newObj } = voiceState;
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await Promise.all([
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voiceState.save(),
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emitEvent({
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event: "VOICE_STATE_UPDATE",
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data: newObj,
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guild_id: voiceState.guild_id,
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} as VoiceStateUpdateEvent),
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]);
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//If it's null it means that we are leaving the channel and this event is not needed
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if ((isNew || isChanged) && voiceState.channel_id !== null) {
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const guild = await Guild.findOne({
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where: { id: voiceState.guild_id },
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});
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const regions = Config.get().regions;
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let guildRegion: Region;
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if (guild && guild.region) {
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guildRegion = regions.available.filter(
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(r) => r.id === guild.region,
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)[0];
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} else {
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guildRegion = regions.available.filter(
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(r) => r.id === regions.default,
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)[0];
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}
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await emitEvent({
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event: "VOICE_SERVER_UPDATE",
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data: {
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token: voiceState.token,
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guild_id: voiceState.guild_id,
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endpoint: guildRegion.endpoint,
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},
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guild_id: voiceState.guild_id,
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user_id: voiceState.user_id,
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} as VoiceServerUpdateEvent);
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}
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}
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