spacebar/src/models/Channel.ts
2021-04-08 11:43:26 -03:00

92 lines
2.3 KiB
TypeScript

import { Schema, model, Types, Document } from "mongoose";
import db from "../util/Database";
import toBigInt from "../util/toBigInt";
export interface AnyChannel extends Channel, DMChannel, TextChannel, VoiceChannel {}
export interface ChannelDocument extends Document, AnyChannel {
id: string;
}
export const ChannelSchema = new Schema({
id: String,
created_at: { type: Schema.Types.Date, required: true },
name: { type: String, required: true },
type: { type: Number, required: true },
guild_id: String,
owner_id: String,
parent_id: String,
recipients: [String],
position: Number,
last_message_id: String,
last_pin_timestamp: Date,
nsfw: Boolean,
rate_limit_per_user: Number,
topic: String,
permission_overwrites: [
{
allow: { type: String, get: toBigInt },
deny: { type: String, get: toBigInt },
id: String,
type: Number,
},
],
});
// @ts-ignore
export const ChannelModel = db.model<ChannelDocument>("Channel", ChannelSchema, "channels");
export interface Channel {
id: string;
created_at: Date;
name: string;
type: number;
}
export interface TextBasedChannel {
last_message_id?: string;
last_pin_timestamp?: number;
}
export interface GuildChannel extends Channel {
guild_id: string;
position: number;
parent_id?: string;
permission_overwrites: ChannelPermissionOverwrite[];
}
export interface ChannelPermissionOverwrite {
allow: bigint; // for bitfields we use bigints
deny: bigint; // for bitfields we use bigints
id: string;
type: ChannelPermissionOverwriteType;
}
export enum ChannelPermissionOverwriteType {
role = 0,
member = 1,
}
export interface VoiceChannel extends GuildChannel {}
export interface TextChannel extends GuildChannel, TextBasedChannel {
nsfw: boolean;
rate_limit_per_user: number;
topic?: string;
}
export interface DMChannel extends Channel, TextBasedChannel {
owner_id: string;
recipients: string[];
}
export enum ChannelType {
GUILD_TEXT = 0, // a text channel within a server
DM = 1, // a direct message between users
GUILD_VOICE = 2, // a voice channel within a server
GROUP_DM = 3, // a direct message between multiple users
GUILD_CATEGORY = 4, // an organizational category that contains up to 50 channels
GUILD_NEWS = 5, // a channel that users can follow and crosspost into their own server
GUILD_STORE = 6, // a channel in which game developers can sell their game on Discord
}