p3he/defaultcontrols.py

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import pygame
from engineevents import EngineEvent
from constants import ROT, IROT, I
from gyro import GyroVector, MobiusDist
from levels import open_level, save_level, make_wall
from alert import Alert
def defaultcontrols():
aoEngineEvents = list()
for event in pygame.event.get():
if event.type == pygame.QUIT:
aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
if event.key == pygame.K_F1:
aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
if event.key == pygame.K_F2:
def fX(args):
#0: wall_buffer
#1: gPlayer
#2: level
if (len(args[0]) == 1):
args[0].append(args[1].cPos)
make_wall(args[0], args[2])
args[0].clear()
else:
args[0].append(args[1].cPos)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F4:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
if event.key == pygame.K_F5:
#0: level
#1: alert_append
#2: display
def fX(args):
filename = save_level(args[0])
alert = Alert(f"File saved as {filename}", args[2])
args[1](alert, 5)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
if event.key == pygame.K_F6:
def fX(aArgs):
aLevel = aArgs[0]
gPlayer = aArgs[1]
fMin = 2
cMin = gPlayer.cPos
for i in aLevel:
fD = MobiusDist(gPlayer.cPos, i.pointA)
if fD < fMin:
fMin = fD
cMin = i.pointA
fD = MobiusDist(gPlayer.cPos, i.pointB)
if fD < fMin:
fMin = fD
cMin = i.pointB
return GyroVector(cMin,gPlayer.cRot)
aoEngineEvents.append(EngineEvent('gPlayer', fX, tsArguments=('level','gPlayer')))
if event.key == pygame.K_F7:
aoEngineEvents.append(EngineEvent('gPlayer', lambda tgPlayer: GyroVector(0, tgPlayer[0].cRot)))
if event.key == pygame.K_F8:
aoEngineEvents.append(EngineEvent('gPlayer', lambda tgPlayer: GyroVector(tgPlayer[0].cPos, 1)))
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
if keys[pygame.K_a]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
if keys[pygame.K_q]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(args[1] * args[0].cRot*I, 1)), tsArguments=("gPlayer",'offset')))
if keys[pygame.K_e]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(args[1] * args[0].cRot*I, 1)), tsArguments=("gPlayer",'offset')))
if keys[pygame.K_w]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(args[1] * args[0].cRot , 1)), tsArguments=("gPlayer",'offset')))
if keys[pygame.K_s]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(args[1] * args[0].cRot , 1)), tsArguments=("gPlayer",'offset')))
return aoEngineEvents