Initial commit.

This commit is contained in:
bʰedoh₂ swé 2024-04-03 16:20:42 +05:00
commit 239d07c654
5 changed files with 195 additions and 0 deletions

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.gitignore vendored Normal file
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__pycache__/

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LICENSE Normal file
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Copyright (C) 2024 by bedohswe bedohswe@noreply.localhost
Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

69
gyro.py Normal file
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def ZeroCheck(cN):
if cN == complex(0,0):
return complex(1,0)
else:
return cN
def c_tr(cN):
return cN.real, cN.imag
def cNorm(cN):
return ZeroCheck(cN)/abs(ZeroCheck(cN))
def cDot(cA, cB):
return (cA * cB.conjugate()).real
def cDist(cA, cB):
return abs(cA-cB)
def MobiusAdd(cA, cB):
return (cA + cB) / (1 + cA.conjugate() * cB)
def MobiusGyr(cA, cB):
return (1 + cA * cB.conjugate()) / (1 + cA.conjugate() * cB)
def MobiusAddGyr(cA, cB):
return MobiusAdd(cA, cB), MobiusGyr(cA, cB)
def Poincare2Klein(cN):
return 2*cN / (1 + cDot(cN,cN))
class GyroVector:
def __init__(self, cPos, cRot):
self.cPos = complex(cPos)
self.cRot = complex(cRot)
self.normalize()
def __add__(gA, gB):
cAdd, cGyr = MobiusAddGyr(gA.cPos, gB.cPos / ZeroCheck(gA.cRot))
return GyroVector(cAdd, gA.cRot * gB.cRot * cGyr)
def __neg__(self):
return GyroVector(-(self.cRot * self.cPos), 1/self.cRot)
def __sub__(gA, gB):
return gA + (-gB)
def copy(self):
return GyroVector(self.cPos,self.cRot)
def normalize(self):
if abs(self.cPos) > 1:
self.cPos = cNorm(self.cPos)
self.cRot = cNorm(self.cRot)
def rotate(self,cRot):
self.cRot *= cRot
def transform(self, cA):
cAdd, cGyr = MobiusAddGyr(self.cPos, cA / ZeroCheck(self.cRot))
self.cPos = cAdd
self.cRot = self.cRot * cGyr
def transformed(self, cA):
#cAdd, cGyr = MobiusAddGyr(self.cPos, cA / ZeroCheck(self.cRot))
#return GyroVector(cAdd, self.cRot * cGyr)
return gA.copy().transform(cA)
def nrtransformed(self, cA):
return MobiusAdd(self.cPos, cA / ZeroCheck(self.cRot))

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lines.py Normal file
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def LineIntersection(rX1,rY1,rX2,rY2,rX3,rY3,rX4,rY4):
rX = ( (rX1*rY2-rY1*rX2)*(rX3-rX4)-(rX1-rX2)*(rX3*rY4-rY3*rX4) ) / ( (rX1-rX2)*(rY3-rY4)-(rY1-rY2)*(rX3-rX4) )
rY = ( (rX1*rY2-rY1*rX2)*(rY3-rY4)-(rY1-rY2)*(rX3*rY4-rY3*rX4) ) / ( (rX1-rX2)*(rY3-rY4)-(rY1-rY2)*(rX3-rX4) )
return (rX, rY)
def cLineIntersection(cA0, cA1, cB0, cB1):
rX, rY = LineIntersection(cA0.real, cA0.imag, cA1.real, cA1.imag, cB0.real, cB0.imag, cB1.real, cB1.imag)
return complex(rX, rY)
def Between(rA,rB,rN):
return (rA < rN and rN < rB) or (rB < rN and rN < rA)
def cBetween(cA,cB,cN):
return Between(cA.real,cB.real,cN.real) and Between(cA.imag,cB.imag,cN.imag)

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main.py Executable file
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#!/usr/bin/env python3
from time import time_ns, sleep
from cmath import exp
import pygame
import pygame.freetype
from gyro import *
from lines import *
WHITE = (255,255,255)
BLACK = (0,0,0)
OFFSET = .00781250
I = complex(0,1)
PI = 3.14159265358979323846264338327
ROT = cNorm(0.99939 + 0.0003490*I)
IROT = 1/ROT
F = 5 * 10**7
F_ = 10**9
class Segment:
def __init__(self,bA,cA,cB,trColor):
self.isFinite = bA
self.pointA = cA
self.pointB = cB
self.color = trColor
class DrawnSegment:
def __init__(self,height,color):
self.height = height
self.color = color
level = [
# Segment(False,cNorm(-1),cNorm(I),(255,255,20)),
Segment(False,cNorm(-1),cNorm(I),BLACK)
]
def draw(level,gPlayer,fov,res):
drawn = list()
irot = exp(fov/res*I)
for i in range(res):
m = DrawnSegment(0,BLACK)
rot = irot * gPlayer.cRot**(i-(res/2))
for j in level:
tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
cInt = cLineIntersection(tA,tB,complex(0),rot)
rDist = cDist(0,cInt)
if cDot(cInt,rot) > 0:
continue
if (1 - m.height) > rDist:
m = DrawnSegment(1-rDist,j.color)
drawn.append(m)
return drawn
def cap(rN):
if rN < 0:
return 0
return rN
def mainLoop():
gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
font = pygame.freetype.Font(None,24)
while True:
framestart = time_ns()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
gPlayer.rotate(IROT)
if keys[pygame.K_a]:
gPlayer.rotate(ROT)
if keys[pygame.K_w]:
gPlayer += GyroVector(OFFSET, 1)
if keys[pygame.K_s]:
gPlayer -= GyroVector(OFFSET, 1)
display.fill(WHITE)
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
drawn = draw(level,gPlayer,PI/2,40)
n = 0
for i in drawn:
pygame.draw.rect(display,i.color, (n,500 - (cap(i.height) * 500),10,cap(i.height) * 1000))
n += 10
font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
pygame.display.update()
frameend = time_ns()
sleep((frameend-framestart) / F_)
return True
def main():
pygame.init()
pygame.display.set_caption('P3HE')
if not pygame.get_init():
return False
retstatus = mainLoop()
return retstatus
if __name__ == "__main__":
if not main():
print("An error occured")