From 359edf47424e99458ce739a59feac15244f2cdd8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?b=CA=B0edoh=E2=82=82=20sw=C3=A9?= Date: Thu, 4 Apr 2024 22:10:35 +0500 Subject: [PATCH] Make the minimap a bit more colourful. --- main.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/main.py b/main.py index dc81bf7..c32f2b9 100755 --- a/main.py +++ b/main.py @@ -150,10 +150,11 @@ def mainLoop(): display.blit(fps_surf, (0, 0)) display.blit(cPos_surf, (0, fps_surf.get_height())) display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) + pygame.draw.rect(display, BLACK, (0, 100, 200, 200)) for i in level: a = complex(Poincare2Klein(i.pointA)) b = complex(Poincare2Klein(i.pointB)) - pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200))) + pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200))) c = complex(Poincare2Klein(gPlayer.cPos)) pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))