Implement level loading.
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371491a607
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@ -19,7 +19,7 @@ def parse_level_from_string(string):
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level.append(
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level.append(
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Segment(
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Segment(
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bool(raw_segment[0]),
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bool(raw_segment[0]),
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float(raw_segment[1]),
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complex(raw_segment[1]),
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complex(raw_segment[2]),
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complex(raw_segment[2]),
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tuple(map(int, raw_segment[3][1:len(raw_segment[3])-1].split(', ')))
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tuple(map(int, raw_segment[3][1:len(raw_segment[3])-1].split(', ')))
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)
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)
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16
main.py
16
main.py
@ -3,11 +3,12 @@ from numba import jit
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from math import copysign, pi, acos
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from math import copysign, pi, acos
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from time import time
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from time import time
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import sys
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import pygame
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import pygame
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import pygame.freetype
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import pygame.freetype
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from levels import Segment
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from levels import Segment, open_level, parse_level_from_string
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from gyro import *
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from gyro import *
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from levels import *
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from levels import *
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from constants import *
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from constants import *
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@ -20,14 +21,6 @@ gOrigin = GyroVector(0,1)
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SKY = (127,127,255)
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SKY = (127,127,255)
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GROUND = (102, 51, 0)
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GROUND = (102, 51, 0)
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level = [
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Segment(True,.6,I*.6,(255,0,0)),
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Segment(True,.6,-I*.6,(0,255,0)),
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Segment(True,-.6,-I*.6,(0,0,255)),
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Segment(True,-.6,I*.6,(255,255,0))
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]
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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font = pygame.freetype.Font(None, fontSize)
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font = pygame.freetype.Font(None, fontSize)
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font_fg = (255, 255, 255)
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font_fg = (255, 255, 255)
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@ -49,6 +42,11 @@ def mainLoop():
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debugInfo = True
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debugInfo = True
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wall_buffer = []
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wall_buffer = []
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try:
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level = parse_level_from_string(open_level(sys.argv[1]))
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except IndexError:
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level = parse_level_from_string(open_level("maps/cuberoom.p3hel"))
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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1
maps/cuberoom.p3hel
Normal file
1
maps/cuberoom.p3hel
Normal file
@ -0,0 +1 @@
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True/0.6/0.6j/(255, 0, 0)|True/0.6/-0.6j/(0, 255, 0)|True/-0.6/-0.6j/(0, 0, 255)|True/-0.6/0.6j/(255, 255, 0)
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