From 4c7572208a1d7fc6502a3c1bd496728ca893ebd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?b=CA=B0edoh=E2=82=82=20sw=C3=A9?= Date: Thu, 4 Apr 2024 21:33:14 +0500 Subject: [PATCH] Remove some comments. --- main.py | 7 ------- 1 file changed, 7 deletions(-) diff --git a/main.py b/main.py index e0c5ba8..bb9f892 100755 --- a/main.py +++ b/main.py @@ -57,8 +57,6 @@ def draw(level,gPlayer,fov,res): m = DrawnSegment(0,BLACK) rot = irot**(i-(res/2)) * iprot for j in level: - #tA = MobiusAdd(j.pointA,-gPlayer.cPos) - #tB = MobiusAdd(j.pointB,-gPlayer.cPos) try: # Function "LineIntersection" faults from time to time cInt = MobiusInt(j.pointA,j.pointB,gPlayer.cPos,rot) except ZeroDivisionError: @@ -97,8 +95,6 @@ def mainLoop(): debugInfo = True while True: - #framestart = time_ns() - for event in pygame.event.get(): if event.type == pygame.QUIT: return True @@ -122,7 +118,6 @@ def mainLoop(): gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1) display.fill(WHITE) - #pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0) drawn = draw(level,gPlayer,PI/4,320) pygame.draw.rect(display,SKY, (0,0,1280,360)) pygame.draw.rect(display,GROUND, (0,360,1280,360)) @@ -144,9 +139,7 @@ def mainLoop(): pygame.display.update() - #frameend = time_ns() clock.tick() - #sleep((frameend-framestart) / F_) return True def main():