Make some optimizations.
This commit is contained in:
parent
9e69321399
commit
56228bc8b1
27
draw.py
27
draw.py
@ -1,15 +1,30 @@
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from cmath import exp
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from cmath import exp
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from constants import *
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from gyro import *
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from lines import *
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from constants import I, BLACK
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from gyro import MobiusInt, MobiusAdd, MobiusDist, cDot
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from lines import cBetween
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from numba import jit, byte, double, prange, optional
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from numba.types import UniTuple
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from numba.typed import List as nlist
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from numba.experimental import jitclass
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from numpy import full
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drawnsegmentsig = [
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('dist', double),
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('color', UniTuple(byte, 3))
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]
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@jitclass(drawnsegmentsig)
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class DrawnSegment:
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class DrawnSegment:
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def __init__(self,dist,color):
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def __init__(self,dist,color):
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self.dist = dist
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self.dist = dist
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self.color = color
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self.color = color
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@jit#(cache=True,parallel=True)
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def draw(level,gPlayer,fov,res):
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def draw(level,gPlayer,fov,res):
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drawn = list()
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EMPTYDRAWN = DrawnSegment(0, BLACK)
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drawn = [EMPTYDRAWN] * res
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irot = exp(fov/res*I)
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irot = exp(fov/res*I)
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iprot = gPlayer.cRot
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iprot = gPlayer.cRot
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for i in range(res):
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for i in range(res):
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@ -18,7 +33,7 @@ def draw(level,gPlayer,fov,res):
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for j in level:
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for j in level:
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try: # Function "LineIntersection" faults from time to time
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try: # Function "LineIntersection" faults from time to time
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cInt = MobiusInt(j.pointA,j.pointB,gPlayer.cPos,rot)
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cInt = MobiusInt(j.pointA,j.pointB,gPlayer.cPos,rot)
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except ZeroDivisionError:
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except:
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continue
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continue
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if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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continue
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continue
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@ -30,6 +45,6 @@ def draw(level,gPlayer,fov,res):
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continue
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continue
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if m.dist > rDist:
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if m.dist > rDist:
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m = DrawnSegment(rDist,j.color)
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m = DrawnSegment(rDist,j.color)
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drawn.append(m if m is not None else DrawnSegment(0, BLACK))
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drawn[i] = (m if m is not None else EMPTYDRAWN)
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return drawn
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return drawn
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42
gyro.py
42
gyro.py
@ -1,4 +1,5 @@
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from numba import jit
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from numba import jit, c16
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from numba.experimental import jitclass
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from cmath import sqrt
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from cmath import sqrt
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from math import tanh, atanh, pi
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from math import tanh, atanh, pi
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from lines import cLineIntersection
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from lines import cLineIntersection
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@ -6,64 +7,64 @@ from lines import cLineIntersection
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def deg2rad(rA): return rA/180*pi
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def deg2rad(rA): return rA/180*pi
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def rad2degd(rA): return rA*180/pi
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def rad2degd(rA): return rA*180/pi
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@jit
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@jit(cache=True)
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def cap(rN):
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def cap(rN):
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if rN < 0:
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if rN < 0:
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return 0
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return 0
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return rN
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return rN
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@jit
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@jit(cache=True)
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def ZeroCheck(cN):
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def ZeroCheck(cN):
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if cN == complex(0,0):
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if cN == complex(0,0):
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return complex(1,0)
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return complex(1,0)
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else:
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else:
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return cN
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return cN
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@jit
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@jit(cache=True)
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def c_tr(cN):
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def c_tr(cN):
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return cN.real, cN.imag
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return cN.real, cN.imag
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@jit
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@jit(cache=True)
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def cNorm(cN):
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def cNorm(cN):
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return ZeroCheck(cN)/abs(ZeroCheck(cN))
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return ZeroCheck(cN)/abs(ZeroCheck(cN))
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@jit
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@jit(cache=True)
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def cDot(cA, cB):
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def cDot(cA, cB):
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return (cA * cB.conjugate()).real
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return (cA * cB.conjugate()).real
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@jit
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@jit(cache=True)
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def cDist(cA, cB):
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def cDist(cA, cB):
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return abs(cA-cB)
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return abs(cA-cB)
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@jit
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@jit(cache=True)
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def MobiusInt(cA,cB,cC,cD): # Bruh
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def MobiusInt(cA,cB,cC,cD): # Bruh
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return Klein2Poincare(cLineIntersection(Poincare2Klein(cA),Poincare2Klein(cB),Poincare2Klein(cC),Poincare2Klein(cD)))
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return Klein2Poincare(cLineIntersection(Poincare2Klein(cA),Poincare2Klein(cB),Poincare2Klein(cC),Poincare2Klein(cD)))
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@jit
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@jit(cache=True)
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def MobiusAdd(cA, cB):
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def MobiusAdd(cA, cB):
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return (cA + cB) / (1 + cA.conjugate() * cB)
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return (cA + cB) / (1 + cA.conjugate() * cB)
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@jit
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@jit(cache=True)
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def MobiusGyr(cA, cB):
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def MobiusGyr(cA, cB):
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return (1 + cA * cB.conjugate()) / (1 + cA.conjugate() * cB)
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return (1 + cA * cB.conjugate()) / (1 + cA.conjugate() * cB)
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@jit
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@jit(cache=True)
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def MobiusAddGyr(cA, cB):
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def MobiusAddGyr(cA, cB):
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return MobiusAdd(cA, cB), MobiusGyr(cA, cB)
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return MobiusAdd(cA, cB), MobiusGyr(cA, cB)
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@jit
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@jit(cache=True)
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def MobiusScalar(cA, rT):
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def MobiusScalar(cA, rT):
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m = abs(cA)
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m = abs(cA)
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return tanh(rT * atanh(m)) * cA / m
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return tanh(rT * atanh(m)) * cA / m
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@jit
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@jit(cache=True)
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def MobiusCoadd(cA,cB):
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def MobiusCoadd(cA,cB):
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return MobiusAdd(cA, (MobiusGyr(cA,-cB) * cB))
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return MobiusAdd(cA, (MobiusGyr(cA,-cB) * cB))
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@jit
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@jit(cache=True)
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def MobiusCosub(cA,cB):
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def MobiusCosub(cA,cB):
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return MobiusAdd(cA, -(MobiusGyr(cA,cB) * cB))
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return MobiusAdd(cA, -(MobiusGyr(cA,cB) * cB))
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@jit
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@jit(cache=True)
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def MobiusLine(cA,cB,rT):
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def MobiusLine(cA,cB,rT):
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return MobiusAdd(
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return MobiusAdd(
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cA,
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cA,
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@ -71,18 +72,23 @@ def MobiusLine(cA,cB,rT):
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MobiusAdd(-cA,cB),
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MobiusAdd(-cA,cB),
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rT))
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rT))
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@jit
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@jit(cache=True)
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def MobiusDist(cA,cB):
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def MobiusDist(cA,cB):
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return abs(MobiusAdd(-cB,cA))
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return abs(MobiusAdd(-cB,cA))
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@jit
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@jit(cache=True)
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def Poincare2Klein(cN):
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def Poincare2Klein(cN):
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return 2*cN / (1 + cDot(cN,cN))
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return 2*cN / (1 + cDot(cN,cN))
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@jit
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@jit(cache=True)
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def Klein2Poincare(cN):
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def Klein2Poincare(cN):
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return (1-sqrt(1-cDot(cN,cN)))*cN/cDot(cN,cN)
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return (1-sqrt(1-cDot(cN,cN)))*cN/cDot(cN,cN)
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gyrosig = [
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('cPos', c16),
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('cRot', c16)
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]
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@jitclass(gyrosig)
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class GyroVector:
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class GyroVector:
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def __init__(self, cPos, cRot):
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def __init__(self, cPos, cRot):
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self.cPos = complex(cPos)
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self.cPos = complex(cPos)
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10
levels.py
10
levels.py
@ -1,6 +1,16 @@
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from os import makedirs
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from os import makedirs
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from time import time
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from time import time
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from numba import jit, c16, b1, byte
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from numba.experimental import jitclass
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from numba.types import UniTuple
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segmentsig = [
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('isFinite', b1),
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('pointA', c16),
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('pointB', c16),
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('color', UniTuple(byte, 3))
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]
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@jitclass(segmentsig)
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class Segment:
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class Segment:
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def __init__(self,bA,cA,cB,trColor):
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def __init__(self,bA,cA,cB,trColor):
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self.isFinite = bA
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self.isFinite = bA
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8
lines.py
8
lines.py
@ -1,20 +1,20 @@
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from numba import jit
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from numba import jit
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@jit
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@jit(cache=True)
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def LineIntersection(rX1,rY1,rX2,rY2,rX3,rY3,rX4,rY4):
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def LineIntersection(rX1,rY1,rX2,rY2,rX3,rY3,rX4,rY4):
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rX = ( (rX1*rY2-rY1*rX2)*(rX3-rX4)-(rX1-rX2)*(rX3*rY4-rY3*rX4) ) / ( (rX1-rX2)*(rY3-rY4)-(rY1-rY2)*(rX3-rX4) )
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rX = ( (rX1*rY2-rY1*rX2)*(rX3-rX4)-(rX1-rX2)*(rX3*rY4-rY3*rX4) ) / ( (rX1-rX2)*(rY3-rY4)-(rY1-rY2)*(rX3-rX4) )
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rY = ( (rX1*rY2-rY1*rX2)*(rY3-rY4)-(rY1-rY2)*(rX3*rY4-rY3*rX4) ) / ( (rX1-rX2)*(rY3-rY4)-(rY1-rY2)*(rX3-rX4) )
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rY = ( (rX1*rY2-rY1*rX2)*(rY3-rY4)-(rY1-rY2)*(rX3*rY4-rY3*rX4) ) / ( (rX1-rX2)*(rY3-rY4)-(rY1-rY2)*(rX3-rX4) )
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return (rX, rY)
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return (rX, rY)
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@jit
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@jit(cache=True)
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def cLineIntersection(cA0, cA1, cB0, cB1):
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def cLineIntersection(cA0, cA1, cB0, cB1):
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rX, rY = LineIntersection(cA0.real, cA0.imag, cA1.real, cA1.imag, cB0.real, cB0.imag, cB1.real, cB1.imag)
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rX, rY = LineIntersection(cA0.real, cA0.imag, cA1.real, cA1.imag, cB0.real, cB0.imag, cB1.real, cB1.imag)
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return complex(rX, rY)
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return complex(rX, rY)
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@jit
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@jit(cache=True)
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def Between(rA,rB,rN):
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def Between(rA,rB,rN):
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return (rA <= rN and rN <= rB) or (rB <= rN and rN <= rA)
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return (rA <= rN and rN <= rB) or (rB <= rN and rN <= rA)
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@jit
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@jit(cache=True)
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def cBetween(cA,cB,cN):
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def cBetween(cA,cB,cN):
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return Between(cA.real,cB.real,cN.real) and Between(cA.imag,cB.imag,cN.imag)
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return Between(cA.real,cB.real,cN.real) and Between(cA.imag,cB.imag,cN.imag)
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15
main.py
15
main.py
@ -9,14 +9,12 @@ import pygame
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import pygame.freetype
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import pygame.freetype
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from levels import Segment, open_level, parse_level_from_string
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from levels import Segment, open_level, parse_level_from_string
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from gyro import *
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from gyro import GyroVector, Poincare2Klein
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from levels import *
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from levels import open_level, save_level, parse_level_from_string, make_wall
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from constants import *
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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from draw import draw
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from draw import draw
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from alert import Alert
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from alert import Alert
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bCap = True
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gOrigin = GyroVector(0,1)
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gOrigin = GyroVector(0,1)
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SKY = (127,127,255)
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SKY = (127,127,255)
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@ -38,6 +36,8 @@ def nonzerocap(n):
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return n
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return n
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def mainLoop():
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def mainLoop():
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bCap = True
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bCont = True
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gPlayer = GyroVector(0,1)
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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display = pygame.display.set_mode((1280,720))
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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@ -59,17 +59,16 @@ def mainLoop():
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leveltoparse = open_level("maps/squareroom.p3hel")
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leveltoparse = open_level("maps/squareroom.p3hel")
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level = parse_level_from_string(leveltoparse)
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level = parse_level_from_string(leveltoparse)
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while True:
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while bCont:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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return True
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bCont = False
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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if event.key == pygame.K_r:
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gPlayer.cRot *= -1
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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debugInfo = not debugInfo
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if event.key == pygame.K_F1:
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if event.key == pygame.K_F1:
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global bCap
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bCap = not bCap
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bCap = not bCap
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if event.key == pygame.K_F2:
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if event.key == pygame.K_F2:
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if (len(wall_buffer) == 1):
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if (len(wall_buffer) == 1):
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