A commit.
This commit is contained in:
parent
1bf215fbf1
commit
6b4380d130
20
main.py
20
main.py
@ -8,12 +8,14 @@ from gyro import *
|
||||
from lines import *
|
||||
|
||||
|
||||
def deg2rad(rA): return rA/180*PI
|
||||
|
||||
WHITE = (255,255,255)
|
||||
BLACK = (0,0,0)
|
||||
OFFSET = .00781250
|
||||
OFFSET = .015625
|
||||
I = complex(0,1)
|
||||
PI = 3.14159265358979323846264338327
|
||||
ROT = cNorm(0.99939 + 0.0003490*I)
|
||||
ROT = cNorm(exp(deg2rad(2)*I))
|
||||
IROT = 1/ROT
|
||||
F = 5 * 10**7
|
||||
F_ = 10**9
|
||||
@ -33,19 +35,23 @@ class DrawnSegment:
|
||||
|
||||
level = [
|
||||
# Segment(False,cNorm(-1),cNorm(I),(255,255,20)),
|
||||
Segment(False,cNorm(-1),cNorm(I),BLACK)
|
||||
Segment(False,-.5,I*.5,BLACK)
|
||||
]
|
||||
|
||||
def draw(level,gPlayer,fov,res):
|
||||
drawn = list()
|
||||
irot = exp(fov/res*I)
|
||||
iprot = gPlayer.cRot
|
||||
for i in range(res):
|
||||
m = DrawnSegment(0,BLACK)
|
||||
rot = irot**(i-(res/2)) * gPlayer.cRot
|
||||
rot = irot**(i-(res/2)) * iprot
|
||||
for j in level:
|
||||
tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
|
||||
tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
|
||||
try: # This function faults from time to time
|
||||
cInt = cLineIntersection(tA,tB,complex(0),rot)
|
||||
except ZeroDivisionError:
|
||||
continue
|
||||
rDist = cDist(0,cInt)
|
||||
if cDot(cInt,rot) > 0:
|
||||
continue
|
||||
@ -80,11 +86,11 @@ def mainLoop():
|
||||
gPlayer -= GyroVector(OFFSET, 1)
|
||||
display.fill(WHITE)
|
||||
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
|
||||
drawn = draw(level,gPlayer,PI/2,40)
|
||||
drawn = draw(level,gPlayer,PI/2,640)
|
||||
n = 0
|
||||
for i in drawn:
|
||||
pygame.draw.rect(display,i.color, (n,500 - (cap(i.height) * 500),10,cap(i.height) * 1000))
|
||||
n += 10
|
||||
pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 500),10,cap(i.height) * 1000))
|
||||
n += 2
|
||||
font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
|
||||
font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
|
||||
pygame.display.update()
|
||||
|
Loading…
Reference in New Issue
Block a user