Merge pull request 'feat(ui); cPos, cRot with normal sizes, position' (#1) from n3tael/p3he:main into main
Reviewed-on: #1
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commit
753022bfb3
21
main.py
21
main.py
@ -8,7 +8,6 @@ import pygame.freetype
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from gyro import *
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from lines import *
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def deg2rad(rA): return rA/180*PI
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I = complex256(complex(0,1))
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@ -57,7 +56,7 @@ def draw(level,gPlayer,fov,res):
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cInt = cLineIntersection(tA,tB,complex256(0),rot)
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except ZeroDivisionError:
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continue
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rDist = cDist(0,cInt)
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rDist = cDist(0,cInt)
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if not (j.isFinite and cBetween(tA,tB,cInt)):
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continue
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if cDot(cInt,rot) > 0:
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@ -66,7 +65,7 @@ def draw(level,gPlayer,fov,res):
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m = DrawnSegment(1-rDist,j.color)
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drawn.append(m)
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return drawn
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def cap(rN):
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if rN < 0:
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return 0
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@ -75,7 +74,7 @@ def cap(rN):
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def mainLoop():
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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font = pygame.freetype.Font(None,24)
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font = pygame.freetype.Font(None,18)
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while True:
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framestart = time_ns()
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@ -84,7 +83,7 @@ def mainLoop():
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return True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_q:
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gPlayer.cRot *= -1
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gPlayer.cRot *= -1
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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gPlayer.rotate(ROT)
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@ -103,17 +102,19 @@ def mainLoop():
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
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n += 8
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font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
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font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
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font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
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font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
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pygame.display.update()
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frameend = time_ns()
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sleep((frameend-framestart) / F_)
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return True
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return True
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def main():
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pygame.init()
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pygame.display.set_caption('P3HE')
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pygame.display.set_caption('P3HE')
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if not pygame.get_init():
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return False
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retstatus = mainLoop()
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