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10
gyro.py
10
gyro.py
@ -1,7 +1,7 @@
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from numpy import complex128
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from numpy import complex256
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def ZeroCheck(cN):
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if cN == complex128(complex(0,0)):
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return complex128(complex(1,0))
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if cN == complex256(complex(0,0)):
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return complex256(complex(1,0))
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else:
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return cN
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@ -31,8 +31,8 @@ def Poincare2Klein(cN):
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class GyroVector:
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def __init__(self, cPos, cRot):
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self.cPos = complex128(cPos)
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self.cRot = complex128(cRot)
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self.cPos = complex256(cPos)
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self.cRot = complex256(cRot)
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self.normalize()
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def __add__(gA, gB):
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18
main.py
18
main.py
@ -1,6 +1,6 @@
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#!/usr/bin/env python3
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from numpy import complex128
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from numpy import complex256
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from time import time_ns, sleep
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from cmath import exp, pi
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import pygame
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@ -11,7 +11,7 @@ from lines import *
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def deg2rad(rA): return rA/180*PI
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I = complex128(complex(0,1))
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I = complex256(complex(0,1))
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WHITE = (255,255,255)
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BLACK = (0,0,0)
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OFFSET = 0.015625
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@ -37,10 +37,10 @@ class DrawnSegment:
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self.color = color
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level = [
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Segment(False,.6,I*.6,(255,0,0)),
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Segment(False,.6,-I*.6,(0,255,0)),
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Segment(False,-.6,-I*.6,(0,0,255)),
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Segment(False,-.6,I*.6,(255,255,0))
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Segment(True,.6,I*.6,(255,0,0)),
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Segment(True,.6,-I*.6,(0,255,0)),
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Segment(True,-.6,-I*.6,(0,0,255)),
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Segment(True,-.6,I*.6,(255,255,0))
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]
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def draw(level,gPlayer,fov,res):
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@ -54,10 +54,12 @@ def draw(level,gPlayer,fov,res):
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tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
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tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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try: # This function faults from time to time
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cInt = cLineIntersection(tA,tB,complex128(0),rot)
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cInt = cLineIntersection(tA,tB,complex256(0),rot)
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except ZeroDivisionError:
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continue
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rDist = cDist(0,cInt) * irot.real
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rDist = cDist(0,cInt)
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if not (j.isFinite and cBetween(tA,tB,cInt)):
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continue
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if cDot(cInt,rot) > 0:
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continue
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if (1 - m.height) > rDist:
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