Fix merge conflict.
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commit
afee869fbf
36
main.py
36
main.py
@ -75,12 +75,26 @@ def cap(rN):
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return 0
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return 0
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return rN
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return rN
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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font = pygame.freetype.Font(None, fontSize)
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font_fg = (255, 255, 255)
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font_bg = (255, 255, 255, 80)
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fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
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cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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cRot_surf = font.render("cRot: " + str(gPlayer.cRot), font_fg, font_bg)[0]
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return fps_surf, cPos_surf, cRot_surf
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def mainLoop():
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def mainLoop():
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gPlayer = GyroVector(0,1)
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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display = pygame.display.set_mode((1280,720))
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font = pygame.freetype.Font(None,18)
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clock = pygame.time.Clock()
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fontSize = 18
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debugInfo = True
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while True:
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while True:
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framestart = time_ns()
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#framestart = time_ns()
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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@ -97,6 +111,9 @@ def mainLoop():
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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if keys[pygame.K_s]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_F3]:
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debugInfo = not debugInfo
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display.fill(WHITE)
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display.fill(WHITE)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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drawn = draw(level,gPlayer,PI/2,160)
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drawn = draw(level,gPlayer,PI/2,160)
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@ -106,18 +123,23 @@ def mainLoop():
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for i in drawn:
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,(1 - i.height) * 360,8,cap(i.height) * 1280))
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pygame.draw.rect(display,i.color, (n,(1 - i.height) * 360,8,cap(i.height) * 1280))
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n += 8
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n += 8
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if debugInfo:
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fps_surf, cPos_surf, cRot_surf = renderDebugInfo(gPlayer, clock, fontSize)
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display.blit(fps_surf, (0, 0))
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display.blit(cPos_surf, (0, fps_surf.get_height()))
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display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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for i in level:
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for i in level:
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a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos)))
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a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos)))
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b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos)))
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b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos)))
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print(a,b)
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print(a,b)
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pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
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font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
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pygame.display.update()
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pygame.display.update()
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frameend = time_ns()
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#frameend = time_ns()
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sleep((frameend-framestart) / F_)
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clock.tick()
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#sleep((frameend-framestart) / F_)
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return True
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return True
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def main():
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def main():
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