Make code worse.

This commit is contained in:
bʰedoh₂ swé 2024-04-07 01:12:28 +05:00
parent f561ecc076
commit d28d1d10ed

127
main.py
View File

@ -32,6 +32,66 @@ def nonzerocap(n):
if n <= 0: return 1 if n <= 0: return 1
return n return n
class EngineEvent:
def __init__(self, sVariableToModify, fLambda, tsArguments=None):
self.sVariableToModify = sVariableToModify
self.fLambda = fLambda
if tsArguments is not None:
self.tsArguments = tsArguments
else:
self.tsArguments = (sVariableToModify,)
def defaultcontrols():
aoEngineEvents = list()
for event in pygame.event.get():
if event.type == pygame.QUIT:
aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F1:
aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
if event.key == pygame.K_F2:
def fX(args):
#0: wall_buffer
#1: gPlayer
#2: level
if (len(args[0]) == 1):
args[0].append(args[1].cPos)
make_wall(args[0], args[2])
args[0].clear()
else:
args[0].append(args[1].cPos)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
if event.key == pygame.K_F5:
#0: level
#1: alert_append
#2: display
def fX(args):
filename = save_level(args[0])
alert = Alert(f"File saved as {filename}", args[2])
args[1](alert, 5)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
if event.key == pygame.K_F4:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
if keys[pygame.K_a]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
if keys[pygame.K_q]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_e]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_w]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_s]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
return aoEngineEvents
def mainLoop(): def mainLoop():
bCap = True bCap = True
bCont = True bCont = True
@ -42,7 +102,9 @@ def mainLoop():
debugInfo = True debugInfo = True
wall_buffer = [] wall_buffer = []
alerts = [] alerts = []
aoEngineEvents = []
fvControl_ao = defaultcontrols
def alert_append(alert, delay): def alert_append(alert, delay):
if len(alerts) >= 1: if len(alerts) >= 1:
alerts.pop() alerts.pop()
@ -56,44 +118,31 @@ def mainLoop():
level = open_level("maps/squareroom.json") level = open_level("maps/squareroom.json")
while bCont: while bCont:
for event in pygame.event.get(): aoEngineEvents = fvControl_ao()
if event.type == pygame.QUIT: state = {
bCont = False 'bCap': bCap,
if event.type == pygame.KEYDOWN: 'bCont': bCont,
if event.key == pygame.K_r: 'gPlayer': gPlayer,
gPlayer.cRot *= -1 'display': display,
if event.key == pygame.K_F3: 'fontSize': fontSize,
debugInfo = not debugInfo 'debugInfo': debugInfo,
if event.key == pygame.K_F1: 'wall_buffer': wall_buffer,
bCap = not bCap 'alerts': alerts,
if event.key == pygame.K_F2: 'alert_append': alert_append,
if (len(wall_buffer) == 1): 'aoEngineEvents': aoEngineEvents,
wall_buffer.append(gPlayer.cPos) 'level': level
make_wall(wall_buffer, level) }
wall_buffer.clear() for i in aoEngineEvents:
else: if i.sVariableToModify == "bCont":
wall_buffer.append(gPlayer.cPos) bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if event.key == pygame.K_F5: if i.sVariableToModify == "debugInfo":
filename = save_level(level) debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
alert = Alert(f"File saved as {filename}", display) if i.sVariableToModify == "gPlayer":
gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
alert_append(alert, 5) if i.sVariableToModify == "bCap":
if event.key == pygame.K_F4: bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
print(gPlayer.cPos) if i.sVariableToModify is None:
i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
gPlayer.rotate(ROT)
if keys[pygame.K_a]:
gPlayer.rotate(IROT)
if keys[pygame.K_q]:
gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
if keys[pygame.K_e]:
gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
if keys[pygame.K_w]:
gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
if keys[pygame.K_s]:
gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
display.fill(WHITE) display.fill(WHITE)
drawn = draw(level,gPlayer,pi/4,320) drawn = draw(level,gPlayer,pi/4,320)