Change how games are initialized.
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f3f9f31a05
commit
db3ea32c75
@ -2,10 +2,16 @@ import importlib.resources as impr
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import sys
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import sys
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import json
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import json
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def init(serialize):
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def init(modules, aoEngineEvents):
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serialize = modules['serialize']
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EngineEvent = modules['engineevents'].EngineEvent
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curm = sys.modules[__name__]
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curm = sys.modules[__name__]
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files = impr.files(curm)
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files = impr.files(curm)
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level = None
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level = None
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with files.joinpath("squareroom.json").open('r') as leveldir:
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with files.joinpath("squareroom.json").open('r') as leveldir:
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level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
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level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
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return level
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aoEngineEvents.append(EngineEvent(
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'level',
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lambda _: level,
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tsArguments=()
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))
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@ -2,10 +2,16 @@ import importlib.resources as impr
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import sys
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import sys
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import json
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import json
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def init(serialize):
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def init(modules, aoEngineEvents):
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serialize = modules['serialize']
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EngineEvent = modules['engineevents'].EngineEvent
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curm = sys.modules[__name__]
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curm = sys.modules[__name__]
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files = impr.files(curm)
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files = impr.files(curm)
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level = None
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level = None
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with files.joinpath("triangle.json").open('r') as leveldir:
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with files.joinpath("triangle.json").open('r') as leveldir:
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level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
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level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
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return level
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aoEngineEvents.append(EngineEvent(
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'level',
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lambda _: level,
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tsArguments=()
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))
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135
main.py
135
main.py
@ -2,21 +2,20 @@
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from math import copysign, pi, acos
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from math import copysign, pi, acos
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import sys
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import sys
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from importlib import import_module
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import pygame
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import pygame
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import pygame.freetype
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import pygame.freetype
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from gyro import GyroVector, Poincare2Klein
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from gyro import GyroVector, Poincare2Klein
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from levels import open_level, save_level, make_wall
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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from draw import draw
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from draw import draw
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from alert import Alert
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from alert import Alert
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from importlib import import_module
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from engineevents import EngineEvent, EngineEventProcessingError
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from defaultcontrols import defaultcontrols
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gOrigin = GyroVector(0,1)
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gOrigin = GyroVector(0,1)
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SKY = (127,127,255)
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GROUND = (102, 51, 0)
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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font = pygame.freetype.Font(None, fontSize)
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font = pygame.freetype.Font(None, fontSize)
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@ -33,67 +32,11 @@ def nonzerocap(n):
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if n <= 0: return 1
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if n <= 0: return 1
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return n
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return n
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class EngineEvent:
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def __init__(self, sVariableToModify, fLambda, tsArguments=None):
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self.sVariableToModify = sVariableToModify
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self.fLambda = fLambda
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if tsArguments is not None:
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self.tsArguments = tsArguments
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else:
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self.tsArguments = (sVariableToModify,)
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def defaultcontrols():
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aoEngineEvents = list()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
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if event.key == pygame.K_F3:
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aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
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if event.key == pygame.K_F1:
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aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
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if event.key == pygame.K_F2:
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def fX(args):
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#0: wall_buffer
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#1: gPlayer
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#2: level
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if (len(args[0]) == 1):
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args[0].append(args[1].cPos)
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make_wall(args[0], args[2])
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args[0].clear()
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else:
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args[0].append(args[1].cPos)
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aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
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if event.key == pygame.K_F5:
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#0: level
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#1: alert_append
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#2: display
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def fX(args):
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filename = save_level(args[0])
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alert = Alert(f"File saved as {filename}", args[2])
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args[1](alert, 5)
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aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
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if event.key == pygame.K_F4:
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aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
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if keys[pygame.K_a]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
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if keys[pygame.K_q]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
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if keys[pygame.K_e]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
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if keys[pygame.K_w]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
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if keys[pygame.K_s]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
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return aoEngineEvents
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def mainLoop():
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def mainLoop():
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sky = (127,127,255)
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ground = (102, 51, 0)
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bCap = True
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bCap = True
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bCont = True
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bCont = True
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gPlayer = GyroVector(0,1)
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gPlayer = GyroVector(0,1)
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@ -105,7 +48,8 @@ def mainLoop():
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alerts = []
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alerts = []
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aoEngineEvents = []
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aoEngineEvents = []
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fvControl_ao = defaultcontrols
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fvControl_ao = defaultcontrols
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level = []
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def alert_append(alert, delay):
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def alert_append(alert, delay):
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if len(alerts) >= 1:
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if len(alerts) >= 1:
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alerts.pop()
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alerts.pop()
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@ -113,15 +57,20 @@ def mainLoop():
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alerts.append(alert)
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alerts.append(alert)
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alert.start_hide_thread(alerts, delay)
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alert.start_hide_thread(alerts, delay)
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try:
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def processevents():
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game = import_module('games.' + sys.argv[1])
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nonlocal bCap
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except IndexError:
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nonlocal bCont
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game = import_module("games.squareroom")
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nonlocal gPlayer
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nonlocal display
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level = game.init(import_module('serialize'))
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nonlocal fontSize
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nonlocal debugInfo
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while bCont:
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nonlocal wall_buffer
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aoEngineEvents = fvControl_ao()
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nonlocal alerts
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nonlocal alert_append
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nonlocal aoEngineEvents
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nonlocal level
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nonlocal sky
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nonlocal ground
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state = {
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state = {
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'bCap': bCap,
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'bCap': bCap,
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'bCont': bCont,
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'bCont': bCont,
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@ -133,24 +82,52 @@ def mainLoop():
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'alerts': alerts,
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'alerts': alerts,
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'alert_append': alert_append,
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'alert_append': alert_append,
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'aoEngineEvents': aoEngineEvents,
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'aoEngineEvents': aoEngineEvents,
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'level': level
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'level': level,
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'sky': sky,
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'ground': ground
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}
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}
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for i in aoEngineEvents:
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for i in aoEngineEvents:
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if i.sVariableToModify == "bCont":
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if i.sVariableToModify == "bCont":
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bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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if i.sVariableToModify == "debugInfo":
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elif i.sVariableToModify == "debugInfo":
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debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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if i.sVariableToModify == "gPlayer":
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elif i.sVariableToModify == "gPlayer":
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gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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if i.sVariableToModify == "bCap":
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elif i.sVariableToModify == "bCap":
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bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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if i.sVariableToModify is None:
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elif i.sVariableToModify == "level":
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level = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify is None:
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i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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else:
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raise EngineEventProcessingError('Unknown variable: ' + i.sVariableToModify)
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aoEngineEvents.clear()
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try:
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game = import_module('games.' + sys.argv[1])
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except IndexError:
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game = import_module("games.squareroom")
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game.init(
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{
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'serialize': import_module('serialize'),
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'alert': import_module('alert'),
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'gyro': import_module('gyro'),
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'engineevents': import_module('engineevents'),
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'constants': import_module('constants'),
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'lines': import_module('lines'),
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},
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aoEngineEvents
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)
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processevents()
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while bCont:
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aoEngineEvents = fvControl_ao()
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processevents()
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display.fill(WHITE)
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display.fill(WHITE)
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drawn = draw(level,gPlayer,pi/4,320)
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drawn = draw(level,gPlayer,pi/4,320)
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pygame.draw.rect(display,SKY, (0,0,1280,360))
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pygame.draw.rect(display,sky, (0,0,1280,360))
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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pygame.draw.rect(display,ground, (0,360,1280,360))
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n = 0
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n = 0
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for i in drawn:
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),8,int((1 -nonzerocap(i.dist)) * 1280)))
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pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),8,int((1 -nonzerocap(i.dist)) * 1280)))
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