Change how games are initialized.

This commit is contained in:
bʰedoh₂ swé 2024-04-07 16:50:37 +05:00
parent f3f9f31a05
commit db3ea32c75
3 changed files with 72 additions and 83 deletions

View File

@ -2,10 +2,16 @@ import importlib.resources as impr
import sys
import json
def init(serialize):
def init(modules, aoEngineEvents):
serialize = modules['serialize']
EngineEvent = modules['engineevents'].EngineEvent
curm = sys.modules[__name__]
files = impr.files(curm)
level = None
with files.joinpath("squareroom.json").open('r') as leveldir:
level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
return level
aoEngineEvents.append(EngineEvent(
'level',
lambda _: level,
tsArguments=()
))

View File

@ -2,10 +2,16 @@ import importlib.resources as impr
import sys
import json
def init(serialize):
def init(modules, aoEngineEvents):
serialize = modules['serialize']
EngineEvent = modules['engineevents'].EngineEvent
curm = sys.modules[__name__]
files = impr.files(curm)
level = None
with files.joinpath("triangle.json").open('r') as leveldir:
level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
return level
aoEngineEvents.append(EngineEvent(
'level',
lambda _: level,
tsArguments=()
))

135
main.py
View File

@ -2,21 +2,20 @@
from math import copysign, pi, acos
import sys
from importlib import import_module
import pygame
import pygame.freetype
from gyro import GyroVector, Poincare2Klein
from levels import open_level, save_level, make_wall
from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
from draw import draw
from alert import Alert
from importlib import import_module
from engineevents import EngineEvent, EngineEventProcessingError
from defaultcontrols import defaultcontrols
gOrigin = GyroVector(0,1)
SKY = (127,127,255)
GROUND = (102, 51, 0)
def renderDebugInfo(gPlayer, clock, fontSize = 18):
font = pygame.freetype.Font(None, fontSize)
@ -33,67 +32,11 @@ def nonzerocap(n):
if n <= 0: return 1
return n
class EngineEvent:
def __init__(self, sVariableToModify, fLambda, tsArguments=None):
self.sVariableToModify = sVariableToModify
self.fLambda = fLambda
if tsArguments is not None:
self.tsArguments = tsArguments
else:
self.tsArguments = (sVariableToModify,)
def defaultcontrols():
aoEngineEvents = list()
for event in pygame.event.get():
if event.type == pygame.QUIT:
aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F1:
aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
if event.key == pygame.K_F2:
def fX(args):
#0: wall_buffer
#1: gPlayer
#2: level
if (len(args[0]) == 1):
args[0].append(args[1].cPos)
make_wall(args[0], args[2])
args[0].clear()
else:
args[0].append(args[1].cPos)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
if event.key == pygame.K_F5:
#0: level
#1: alert_append
#2: display
def fX(args):
filename = save_level(args[0])
alert = Alert(f"File saved as {filename}", args[2])
args[1](alert, 5)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
if event.key == pygame.K_F4:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
if keys[pygame.K_a]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
if keys[pygame.K_q]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_e]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_w]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_s]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
return aoEngineEvents
def mainLoop():
sky = (127,127,255)
ground = (102, 51, 0)
bCap = True
bCont = True
gPlayer = GyroVector(0,1)
@ -105,7 +48,8 @@ def mainLoop():
alerts = []
aoEngineEvents = []
fvControl_ao = defaultcontrols
level = []
def alert_append(alert, delay):
if len(alerts) >= 1:
alerts.pop()
@ -113,15 +57,20 @@ def mainLoop():
alerts.append(alert)
alert.start_hide_thread(alerts, delay)
try:
game = import_module('games.' + sys.argv[1])
except IndexError:
game = import_module("games.squareroom")
level = game.init(import_module('serialize'))
while bCont:
aoEngineEvents = fvControl_ao()
def processevents():
nonlocal bCap
nonlocal bCont
nonlocal gPlayer
nonlocal display
nonlocal fontSize
nonlocal debugInfo
nonlocal wall_buffer
nonlocal alerts
nonlocal alert_append
nonlocal aoEngineEvents
nonlocal level
nonlocal sky
nonlocal ground
state = {
'bCap': bCap,
'bCont': bCont,
@ -133,24 +82,52 @@ def mainLoop():
'alerts': alerts,
'alert_append': alert_append,
'aoEngineEvents': aoEngineEvents,
'level': level
'level': level,
'sky': sky,
'ground': ground
}
for i in aoEngineEvents:
if i.sVariableToModify == "bCont":
bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify == "debugInfo":
elif i.sVariableToModify == "debugInfo":
debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify == "gPlayer":
elif i.sVariableToModify == "gPlayer":
gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify == "bCap":
elif i.sVariableToModify == "bCap":
bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify is None:
elif i.sVariableToModify == "level":
level = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
elif i.sVariableToModify is None:
i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
else:
raise EngineEventProcessingError('Unknown variable: ' + i.sVariableToModify)
aoEngineEvents.clear()
try:
game = import_module('games.' + sys.argv[1])
except IndexError:
game = import_module("games.squareroom")
game.init(
{
'serialize': import_module('serialize'),
'alert': import_module('alert'),
'gyro': import_module('gyro'),
'engineevents': import_module('engineevents'),
'constants': import_module('constants'),
'lines': import_module('lines'),
},
aoEngineEvents
)
processevents()
while bCont:
aoEngineEvents = fvControl_ao()
processevents()
display.fill(WHITE)
drawn = draw(level,gPlayer,pi/4,320)
pygame.draw.rect(display,SKY, (0,0,1280,360))
pygame.draw.rect(display,GROUND, (0,360,1280,360))
pygame.draw.rect(display,sky, (0,0,1280,360))
pygame.draw.rect(display,ground, (0,360,1280,360))
n = 0
for i in drawn:
pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),8,int((1 -nonzerocap(i.dist)) * 1280)))