Fix a very stupid bug.
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2
main.py
2
main.py
@ -41,7 +41,7 @@ def draw(level,gPlayer,fov,res):
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irot = exp(fov/res*I)
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irot = exp(fov/res*I)
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for i in range(res):
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for i in range(res):
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m = DrawnSegment(0,BLACK)
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m = DrawnSegment(0,BLACK)
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rot = irot * gPlayer.cRot**(i-(res/2))
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rot = irot**(i-(res/2)) * gPlayer.cRot
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for j in level:
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for j in level:
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tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
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tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
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tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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