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										11
									
								
								main.py
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								main.py
									
									
									
									
									
								
							@ -7,7 +7,6 @@ except ImportError:
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from time import time_ns, sleep
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					from time import time_ns, sleep
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from cmath import exp, pi
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					from cmath import exp, pi
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from math import acos
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import pygame
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					import pygame
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import pygame.freetype
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					import pygame.freetype
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from gyro import *
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					from gyro import *
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@ -65,7 +64,7 @@ def draw(level,gPlayer,fov,res):
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                continue
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					                continue
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            if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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					            if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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                continue
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					                continue
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            rDist = MobiusDist(cInt,gPlayer.cPos)*1.1
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					            rDist = MobiusDist(cInt,gPlayer.cPos)
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            if not (j.isFinite and cBetween(j.pointA,j.pointB,cInt)):
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					            if not (j.isFinite and cBetween(j.pointA,j.pointB,cInt)):
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                continue
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					                continue
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            if (1 - m.height) > rDist:
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					            if (1 - m.height) > rDist:
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@ -85,7 +84,7 @@ def renderDebugInfo(gPlayer, clock, fontSize = 18):
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    fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
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					    fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
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    cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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					    cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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    cRot_surf = font.render("cRot: " + str(acos(gPlayer.cRot.real) / pi * 180), font_fg, font_bg)[0]
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					    cRot_surf = font.render("cRot: " + str(gPlayer.cRot), font_fg, font_bg)[0]
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    return fps_surf, cPos_surf, cRot_surf
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					    return fps_surf, cPos_surf, cRot_surf
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@ -103,7 +102,7 @@ def mainLoop():
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            if event.type == pygame.QUIT:
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					            if event.type == pygame.QUIT:
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                return True
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					                return True
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            if event.type == pygame.KEYDOWN:
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					            if event.type == pygame.KEYDOWN:
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                if event.key == pygame.K_r:
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					                if event.key == pygame.K_q:
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                    gPlayer.cRot *= -1
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					                    gPlayer.cRot *= -1
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                if event.key == pygame.K_F3:
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					                if event.key == pygame.K_F3:
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                    debugInfo = not debugInfo
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					                    debugInfo = not debugInfo
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@ -112,10 +111,6 @@ def mainLoop():
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            gPlayer.rotate(ROT)
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					            gPlayer.rotate(ROT)
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        if keys[pygame.K_a]:
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					        if keys[pygame.K_a]:
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            gPlayer.rotate(IROT)
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					            gPlayer.rotate(IROT)
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        if keys[pygame.K_q]:
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            gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
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        if keys[pygame.K_e]:
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            gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
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        if keys[pygame.K_w]:
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					        if keys[pygame.K_w]:
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            gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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					            gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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        if keys[pygame.K_s]:
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					        if keys[pygame.K_s]:
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