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983bad10a5
...
f7ee5715c7
11
main.py
11
main.py
@ -7,7 +7,6 @@ except ImportError:
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from time import time_ns, sleep
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from time import time_ns, sleep
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from cmath import exp, pi
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from cmath import exp, pi
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from math import acos
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import pygame
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import pygame
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import pygame.freetype
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import pygame.freetype
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from gyro import *
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from gyro import *
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@ -65,7 +64,7 @@ def draw(level,gPlayer,fov,res):
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continue
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continue
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if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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continue
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continue
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rDist = MobiusDist(cInt,gPlayer.cPos)*1.1
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rDist = MobiusDist(cInt,gPlayer.cPos)
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if not (j.isFinite and cBetween(j.pointA,j.pointB,cInt)):
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if not (j.isFinite and cBetween(j.pointA,j.pointB,cInt)):
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continue
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continue
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if (1 - m.height) > rDist:
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if (1 - m.height) > rDist:
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@ -85,7 +84,7 @@ def renderDebugInfo(gPlayer, clock, fontSize = 18):
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fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
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fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
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cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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cRot_surf = font.render("cRot: " + str(acos(gPlayer.cRot.real) / pi * 180), font_fg, font_bg)[0]
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cRot_surf = font.render("cRot: " + str(gPlayer.cRot), font_fg, font_bg)[0]
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return fps_surf, cPos_surf, cRot_surf
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return fps_surf, cPos_surf, cRot_surf
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@ -103,7 +102,7 @@ def mainLoop():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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return True
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return True
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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if event.key == pygame.K_q:
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gPlayer.cRot *= -1
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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debugInfo = not debugInfo
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@ -112,10 +111,6 @@ def mainLoop():
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gPlayer.rotate(ROT)
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gPlayer.rotate(ROT)
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if keys[pygame.K_a]:
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if keys[pygame.K_a]:
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gPlayer.rotate(IROT)
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gPlayer.rotate(IROT)
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if keys[pygame.K_q]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
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if keys[pygame.K_e]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
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if keys[pygame.K_w]:
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if keys[pygame.K_w]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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if keys[pygame.K_s]:
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