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3 changed files with 56 additions and 0 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
__pycache__/
levels/

30
levels.py Normal file
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@ -0,0 +1,30 @@
from main import Segment
def parse_level_from_string(string):
level = []
raw_segments = string.split('|')
for segment in raw_segments:
raw_segment = segment.split('/')
level.append(
Segment(
bool(raw_segment[0]),
float(raw_segment[1]),
complex(raw_segment[2]),
tuple(map(int, raw_segment[3][1:len(raw_segment[3])-1].split(', ')))
)
)
return level
def save_level_to_string(level):
string_level = ""
for segment in level:
string_level += f'{segment.isFinite}/{segment.pointA}/{segment.pointB}/{segment.color}'
if segment != level[len(level) - 1]:
string_level += '|'
return string_level

25
main.py
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@ -6,8 +6,11 @@ from cmath import exp, pi
from math import acos, copysign
import pygame
import pygame.freetype
from os import makedirs
from time import time
from gyro import *
from lines import *
from levels import *
def deg2rad(rA): return rA/180*PI
@ -93,6 +96,22 @@ def make_wall(wall_buffer):
Segment(True, wall_buffer[0], wall_buffer[1], (23,74,183))
)
def save_level(level):
makedirs("./levels/", exist_ok=True)
level_save = save_level_to_string(level)
unix_timestamp = int(time())
save = open(f"./levels/{unix_timestamp}.p3hel", "w")
save.write(level_save)
save.close()
def open_level(path):
save = open(path, "r")
level = save.read() # don't know it working
save.close()
def mainLoop():
gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
@ -120,6 +139,12 @@ def mainLoop():
wall_buffer.clear()
else:
wall_buffer.append(gPlayer.cPos)
if event.key == pygame.K_F5:
save_level(level)
if event.key == pygame.K_F9:
# TODO: @bedohswe make open file dialog
# open_level(path)
pass
keys = pygame.key.get_pressed()
if keys[pygame.K_d]: