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							| @ -44,7 +44,7 @@ def mainLoop(): | |||||||
|     debugInfo = True |     debugInfo = True | ||||||
|     wall_buffer = [] |     wall_buffer = [] | ||||||
|     alerts = [] |     alerts = [] | ||||||
| 
 |      | ||||||
|     def alert_append(alert, delay): |     def alert_append(alert, delay): | ||||||
|         if len(alerts) >= 1: |         if len(alerts) >= 1: | ||||||
|             alerts.pop() |             alerts.pop() | ||||||
| @ -112,7 +112,7 @@ def mainLoop(): | |||||||
|             display.blit(fps_surf, (0, 0)) |             display.blit(fps_surf, (0, 0)) | ||||||
|             display.blit(cPos_surf, (0, fps_surf.get_height())) |             display.blit(cPos_surf, (0, fps_surf.get_height())) | ||||||
|             display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) |             display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) | ||||||
|             pygame.draw.circle(display, BLACK, (100, 200), 100) |             pygame.draw.rect(display, BLACK, (0, 100, 200, 200)) | ||||||
|             for i in level: |             for i in level: | ||||||
|                 a = Poincare2Klein(i.pointA) |                 a = Poincare2Klein(i.pointA) | ||||||
|                 b = Poincare2Klein(i.pointB) |                 b = Poincare2Klein(i.pointB) | ||||||
|  | |||||||
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