feat(ui); cPos, cRot with normal sizes, position #1
12
gyro.py
12
gyro.py
@ -1,6 +1,7 @@
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from numpy import complex256
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def ZeroCheck(cN):
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def ZeroCheck(cN):
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if cN == complex(0,0):
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if cN == complex256(complex(0,0)):
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return complex(1,0)
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return complex256(complex(1,0))
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else:
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else:
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return cN
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return cN
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@ -30,12 +31,13 @@ def Poincare2Klein(cN):
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class GyroVector:
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class GyroVector:
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def __init__(self, cPos, cRot):
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def __init__(self, cPos, cRot):
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self.cPos = complex(cPos)
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self.cPos = complex256(cPos)
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self.cRot = complex(cRot)
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self.cRot = complex256(cRot)
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self.normalize()
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self.normalize()
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def __add__(gA, gB):
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def __add__(gA, gB):
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cAdd, cGyr = MobiusAddGyr(gA.cPos, gB.cPos * (1 / gA.cRot))
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#cAdd, cGyr = MobiusAddGyr(gA.cPos, gB.cPos / gA.cRot)
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cAdd, cGyr = MobiusAddGyr(gA.cPos, gB.cPos)
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return GyroVector(cAdd, gA.cRot * gB.cRot * cGyr)
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return GyroVector(cAdd, gA.cRot * gB.cRot * cGyr)
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def __neg__(self):
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def __neg__(self):
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35
main.py
35
main.py
@ -1,8 +1,8 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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from numpy import complex256
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from time import time_ns, sleep
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from time import time_ns, sleep
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from cmath import exp
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from cmath import exp, pi
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import math
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import pygame
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import pygame
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import pygame.freetype
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import pygame.freetype
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from gyro import *
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from gyro import *
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@ -10,16 +10,19 @@ from lines import *
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def deg2rad(rA): return rA/180*PI
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def deg2rad(rA): return rA/180*PI
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I = complex(0,1)
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I = complex256(complex(0,1))
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WHITE = (255,255,255)
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WHITE = (255,255,255)
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BLACK = (0,0,0)
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BLACK = (0,0,0)
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OFFSET = 0.015625
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OFFSET = 0.015625
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PI = math.pi
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PI = pi
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ROT = cNorm(exp(deg2rad(2)*I))
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ROT = cNorm(exp(deg2rad(2)*I))
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IROT = 1/ROT
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IROT = 1/ROT
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F = 5 * 10**7
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F = 5 * 10**7
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F_ = 10**9
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F_ = 10**9
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|
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SKY = (127,127,255)
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GROUND = (102, 51, 0)
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|
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||||||
class Segment:
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class Segment:
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def __init__(self,bA,cA,cB,trColor):
|
def __init__(self,bA,cA,cB,trColor):
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self.isFinite = bA
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self.isFinite = bA
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||||||
@ -33,10 +36,10 @@ class DrawnSegment:
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self.color = color
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self.color = color
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|
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level = [
|
level = [
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Segment(False,.5,I*.5,(255,0,0)),
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Segment(True,.6,I*.6,(255,0,0)),
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Segment(False,.5,-I*.5,(0,255,0)),
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Segment(True,.6,-I*.6,(0,255,0)),
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Segment(False,-.5,-I*.5,(0,0,255)),
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Segment(True,-.6,-I*.6,(0,0,255)),
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Segment(False,-.5,I*.5,(255,255,0))
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Segment(True,-.6,I*.6,(255,255,0))
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||||||
]
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]
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||||||
def draw(level,gPlayer,fov,res):
|
def draw(level,gPlayer,fov,res):
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@ -50,10 +53,12 @@ def draw(level,gPlayer,fov,res):
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|||||||
tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
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tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
|
||||||
tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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||||||
try: # This function faults from time to time
|
try: # This function faults from time to time
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||||||
cInt = cLineIntersection(tA,tB,complex(0),rot)
|
cInt = cLineIntersection(tA,tB,complex256(0),rot)
|
||||||
except ZeroDivisionError:
|
except ZeroDivisionError:
|
||||||
continue
|
continue
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||||||
rDist = cDist(0,cInt)
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rDist = cDist(0,cInt)
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||||||
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if not (j.isFinite and cBetween(tA,tB,cInt)):
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||||||
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continue
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||||||
if cDot(cInt,rot) > 0:
|
if cDot(cInt,rot) > 0:
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||||||
continue
|
continue
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||||||
if (1 - m.height) > rDist:
|
if (1 - m.height) > rDist:
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@ -85,16 +90,18 @@ def mainLoop():
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if keys[pygame.K_a]:
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if keys[pygame.K_a]:
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gPlayer.rotate(IROT)
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gPlayer.rotate(IROT)
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if keys[pygame.K_w]:
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if keys[pygame.K_w]:
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gPlayer -= GyroVector(OFFSET, 1)
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
|
if keys[pygame.K_s]:
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||||||
gPlayer += GyroVector(OFFSET, 1)
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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||||||
display.fill(WHITE)
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display.fill(WHITE)
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||||||
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
|
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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||||||
drawn = draw(level,gPlayer,PI/2,640)
|
drawn = draw(level,gPlayer,PI/2,160)
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pygame.draw.rect(display,SKY, (0,0,1280,360))
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||||||
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
|
||||||
n = 0
|
n = 0
|
||||||
for i in drawn:
|
for i in drawn:
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 500),10,cap(i.height) * 1000))
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
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n += 2
|
n += 8
|
||||||
|
|
||||||
font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
|
font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
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||||||
font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
|
font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
|
||||||
|
Loading…
Reference in New Issue
Block a user