feat(walls): player can create walls by pressing F2 #3

Merged
bedohswe merged 3 commits from n3tael/p3he:main into main 2024-04-04 17:06:22 +00:00
Showing only changes of commit e1010930b5 - Show all commits

20
main.py
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@ -88,12 +88,22 @@ def renderDebugInfo(gPlayer, clock, fontSize = 18):
return fps_surf, cPos_surf, cRot_surf
def make_wall(wall_buffer):
if (len(wall_buffer) != 2):
print('Warning: wall buffer not contains 2 points.')
return
level.append(
Segment(True, wall_buffer[0], wall_buffer[1], (23,74,183))
)
def mainLoop():
gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
clock = pygame.time.Clock()
fontSize = 18
debugInfo = True
wall_buffer = []
while True:
#framestart = time_ns()
@ -106,6 +116,14 @@ def mainLoop():
gPlayer.cRot *= -1
if event.key == pygame.K_F3:
debugInfo = not debugInfo
if event.key == pygame.K_F2:
if (len(wall_buffer) == 1):
wall_buffer.append(gPlayer.cPos)
make_wall(wall_buffer)
wall_buffer.clear()
else:
wall_buffer.append(gPlayer.cPos)
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
gPlayer.rotate(ROT)
@ -118,7 +136,7 @@ def mainLoop():
display.fill(WHITE)
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
drawn = draw(level,gPlayer,PI/4,320)
drawn = draw(level,gPlayer,PI/2,320)
pygame.draw.rect(display,SKY, (0,0,1280,360))
pygame.draw.rect(display,GROUND, (0,360,1280,360))
n = 0