feat(save_level): now displays a alert with filename #6
40
alert.py
Normal file
40
alert.py
Normal file
@ -0,0 +1,40 @@
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import pygame
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import pygame.freetype
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import threading
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from time import sleep
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class Alert():
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def __init__(self, text, display):
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self.text = text
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font = pygame.freetype.Font(None, 24)
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font_fg = (255, 255, 255)
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font_bg = (255, 255, 255, 120)
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text_image = font.render(text, font_fg)[0]
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self.background = pygame.Surface((text_image.get_width() + 12, text_image.get_height() + 12), pygame.SRCALPHA)
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self.background.fill(font_bg)
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self.rect = self.background.get_rect()
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text_rect = text_image.get_rect(center = self.rect.center)
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self.background.blit(text_image, text_rect)
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self.rect.topleft = (display.get_width() / 2 - self.background.get_width() / 2, display.get_height() - self.background.get_height() - 8)
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def draw(self, surface):
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surface.blit(self.background, self.rect)
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def start_hide_thread(self, alerts, delay):
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def hide_delay(delay):
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sleep(delay)
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try:
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alerts.pop(alerts.index(self))
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except ValueError:
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pass
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p = threading.Thread(target=hide_delay, args=(delay,))
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p.daemon = True
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p.start()
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@ -43,9 +43,11 @@ def save_level(level):
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level_save = save_level_to_string(level)
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level_save = save_level_to_string(level)
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unix_timestamp = int(time())
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unix_timestamp = int(time())
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save = open(f"./levels/{unix_timestamp}.p3hel", "w")
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filename = f'{unix_timestamp}.p3hel'
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save = open(f"./levels/{filename}", "w")
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save.write(level_save)
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save.write(level_save)
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save.close()
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save.close()
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return filename
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def open_level(path):
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def open_level(path):
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save = open(path, "r")
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save = open(path, "r")
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21
main.py
21
main.py
@ -2,7 +2,6 @@
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from numba import jit
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from numba import jit
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from math import copysign, pi, acos
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from math import copysign, pi, acos
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from time import time
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import pygame
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import pygame
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import pygame.freetype
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import pygame.freetype
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@ -12,6 +11,7 @@ from gyro import *
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from levels import *
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from levels import *
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from constants import *
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from constants import *
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from draw import draw
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from draw import draw
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from alert import Alert
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bCap = True
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bCap = True
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@ -39,8 +39,6 @@ def renderDebugInfo(gPlayer, clock, fontSize = 18):
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return fps_surf, cPos_surf, cRot_surf
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return fps_surf, cPos_surf, cRot_surf
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def mainLoop():
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def mainLoop():
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gPlayer = GyroVector(0,1)
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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display = pygame.display.set_mode((1280,720))
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@ -48,6 +46,14 @@ def mainLoop():
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fontSize = 18
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fontSize = 18
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debugInfo = True
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debugInfo = True
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wall_buffer = []
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wall_buffer = []
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alerts = []
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def alert_append(alert, delay):
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if len(alerts) >= 1:
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alerts.pop()
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alerts.append(alert)
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alert.start_hide_thread(alerts, delay)
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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@ -69,7 +75,11 @@ def mainLoop():
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else:
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else:
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wall_buffer.append(gPlayer.cPos)
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wall_buffer.append(gPlayer.cPos)
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if event.key == pygame.K_F5:
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if event.key == pygame.K_F5:
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save_level(level)
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filename = save_level(level)
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alert = Alert(f"File saved as {filename}", display)
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alert_append(alert, 5)
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if event.key == pygame.K_F9:
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if event.key == pygame.K_F9:
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# TODO: @bedohswe make open file dialog
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# TODO: @bedohswe make open file dialog
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# open_level(path)
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# open_level(path)
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@ -112,6 +122,9 @@ def mainLoop():
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c = complex(Poincare2Klein(gPlayer.cPos))
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c = complex(Poincare2Klein(gPlayer.cPos))
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pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
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pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
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for alert in alerts:
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alert.draw(display)
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pygame.display.update()
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pygame.display.update()
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if bCap:
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if bCap:
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clock.tick(60)
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clock.tick(60)
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Loading…
Reference in New Issue
Block a user