feat(debug/mini_map): round mini map #7

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bedohswe merged 1 commits from n3tael/p3he:main into main 2024-04-06 18:44:59 +00:00
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@ -44,7 +44,7 @@ def mainLoop():
debugInfo = True debugInfo = True
wall_buffer = [] wall_buffer = []
alerts = [] alerts = []
def alert_append(alert, delay): def alert_append(alert, delay):
if len(alerts) >= 1: if len(alerts) >= 1:
alerts.pop() alerts.pop()
@ -112,7 +112,7 @@ def mainLoop():
display.blit(fps_surf, (0, 0)) display.blit(fps_surf, (0, 0))
display.blit(cPos_surf, (0, fps_surf.get_height())) display.blit(cPos_surf, (0, fps_surf.get_height()))
display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
pygame.draw.rect(display, BLACK, (0, 100, 200, 200)) pygame.draw.circle(display, BLACK, (100, 200), 100)
for i in level: for i in level:
a = Poincare2Klein(i.pointA) a = Poincare2Klein(i.pointA)
b = Poincare2Klein(i.pointB) b = Poincare2Klein(i.pointB)