#!/usr/bin/env python3 try: from numpy import complex256 except ImportError: from numpy import complex128 as complex256 print("Warning! Cannot use full precision!") from time import time_ns, sleep from cmath import exp, pi import pygame import pygame.freetype from gyro import * from lines import * def deg2rad(rA): return rA/180*PI I = complex256(complex(0,1)) WHITE = (255,255,255) BLACK = (0,0,0) OFFSET = 0.015625 PI = pi ROT = cNorm(exp(deg2rad(2)*I)) IROT = 1/ROT F = 5 * 10**7 F_ = 10**9 SKY = (127,127,255) GROUND = (102, 51, 0) class Segment: def __init__(self,bA,cA,cB,trColor): self.isFinite = bA self.pointA = cA self.pointB = cB self.color = trColor class DrawnSegment: def __init__(self,height,color): self.height = height self.color = color level = [ Segment(True,.6,I*.6,(255,0,0)), Segment(True,.6,-I*.6,(0,255,0)), Segment(True,-.6,-I*.6,(0,0,255)), Segment(True,-.6,I*.6,(255,255,0)) ] def draw(level,gPlayer,fov,res): drawn = list() irot = exp(fov/res*I) iprot = gPlayer.cRot for i in range(res): m = DrawnSegment(0,BLACK) rot = irot**(i-(res/2)) * iprot for j in level: tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos)) tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos)) try: # This function faults from time to time cInt = cLineIntersection(tA,tB,complex256(0),rot) except ZeroDivisionError: continue rDist = cDist(0,cInt) * irot.real if not (j.isFinite and cBetween(tA,tB,cInt)): continue if cDot(cInt,rot) > 0: continue if (1 - m.height) > rDist: m = DrawnSegment(1-rDist,j.color) drawn.append(m) return drawn def cap(rN): if rN < 0: return 0 return rN def renderDebugInfo(gPlayer, clock, fontSize = 18): font = pygame.freetype.Font(None, fontSize) font_fg = (255, 255, 255) font_bg = (255, 255, 255, 80) fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0] cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0] cRot_surf = font.render("cRot: " + str(gPlayer.cRot), font_fg, font_bg)[0] return fps_surf, cPos_surf, cRot_surf def mainLoop(): gPlayer = GyroVector(0,1) display = pygame.display.set_mode((1280,720)) clock = pygame.time.Clock() fontSize = 18 debugInfo = True while True: #framestart = time_ns() for event in pygame.event.get(): if event.type == pygame.QUIT: return True if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: gPlayer.cRot *= -1 keys = pygame.key.get_pressed() if keys[pygame.K_d]: gPlayer.rotate(ROT) if keys[pygame.K_a]: gPlayer.rotate(IROT) if keys[pygame.K_w]: gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1) if keys[pygame.K_s]: gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1) if keys[pygame.K_F3]: debugInfo = not debugInfo display.fill(WHITE) #pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0) drawn = draw(level,gPlayer,PI/2,160) pygame.draw.rect(display,SKY, (0,0,1280,360)) pygame.draw.rect(display,GROUND, (0,360,1280,360)) n = 0 for i in drawn: pygame.draw.rect(display,i.color, (n,(1 - i.height) * 360,8,cap(i.height) * 1280)) n += 8 if debugInfo: fps_surf, cPos_surf, cRot_surf = renderDebugInfo(gPlayer, clock, fontSize) display.blit(fps_surf, (0, 0)) display.blit(cPos_surf, (0, fps_surf.get_height())) display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) for i in level: a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos))) b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos))) pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200))) pygame.display.update() #frameend = time_ns() clock.tick() #sleep((frameend-framestart) / F_) return True def main(): pygame.init() pygame.display.set_caption('P3HE') if not pygame.get_init(): return False retstatus = mainLoop() return retstatus if __name__ == "__main__": if not main(): print("An error occured")