80 lines
4.0 KiB
Python
80 lines
4.0 KiB
Python
import pygame
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from engineevents import EngineEvent
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from constants import ROT, IROT, I
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from gyro import GyroVector, MobiusDist
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from levels import open_level, save_level, make_wall
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from alert import Alert
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def defaultcontrols():
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aoEngineEvents = list()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
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if event.key == pygame.K_F1:
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aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
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if event.key == pygame.K_F2:
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def fX(args):
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#0: wall_buffer
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#1: gPlayer
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#2: level
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if (len(args[0]) == 1):
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args[0].append(args[1].cPos)
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make_wall(args[0], args[2])
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args[0].clear()
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else:
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args[0].append(args[1].cPos)
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aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
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if event.key == pygame.K_F3:
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aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
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if event.key == pygame.K_F4:
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aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
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if event.key == pygame.K_F5:
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#0: level
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#1: alert_append
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#2: display
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def fX(args):
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filename = save_level(args[0])
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alert = Alert(f"File saved as {filename}", args[2])
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args[1](alert, 5)
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aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
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if event.key == pygame.K_F6:
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def fX(aArgs):
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aLevel = aArgs[0]
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gPlayer = aArgs[1]
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fMin = 2
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cMin = gPlayer.cPos
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for i in aLevel:
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fD = MobiusDist(gPlayer.cPos, i.pointA)
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if fD < fMin:
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fMin = fD
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cMin = i.pointA
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fD = MobiusDist(gPlayer.cPos, i.pointB)
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if fD < fMin:
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fMin = fD
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cMin = i.pointB
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return GyroVector(cMin,gPlayer.cRot)
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aoEngineEvents.append(EngineEvent('gPlayer', fX, tsArguments=('level','gPlayer')))
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if event.key == pygame.K_F7:
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aoEngineEvents.append(EngineEvent('gPlayer', lambda tgPlayer: GyroVector(0, tgPlayer[0].cRot)))
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if event.key == pygame.K_F8:
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aoEngineEvents.append(EngineEvent('gPlayer', lambda tgPlayer: GyroVector(tgPlayer[0].cPos, 1)))
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
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if keys[pygame.K_a]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
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if keys[pygame.K_q]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(args[1] * args[0].cRot*I, 1)), tsArguments=("gPlayer",'offset')))
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if keys[pygame.K_e]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(args[1] * args[0].cRot*I, 1)), tsArguments=("gPlayer",'offset')))
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if keys[pygame.K_w]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(args[1] * args[0].cRot , 1)), tsArguments=("gPlayer",'offset')))
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if keys[pygame.K_s]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(args[1] * args[0].cRot , 1)), tsArguments=("gPlayer",'offset')))
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return aoEngineEvents
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