p3he/main.py

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#!/usr/bin/env python3
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try:
from numpy import complex256
except ImportError:
from numpy import complex128 as complex256
print("Warning! Cannot use full precision!")
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from time import time_ns, sleep
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from cmath import exp, pi
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import pygame
import pygame.freetype
from gyro import *
from lines import *
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def deg2rad(rA): return rA/180*PI
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I = complex256(complex(0,1))
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WHITE = (255,255,255)
BLACK = (0,0,0)
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OFFSET = 0.015625
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PI = pi
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ROT = cNorm(exp(deg2rad(2)*I))
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IROT = 1/ROT
F = 5 * 10**7
F_ = 10**9
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SKY = (127,127,255)
GROUND = (102, 51, 0)
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class Segment:
def __init__(self,bA,cA,cB,trColor):
self.isFinite = bA
self.pointA = cA
self.pointB = cB
self.color = trColor
class DrawnSegment:
def __init__(self,height,color):
self.height = height
self.color = color
level = [
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Segment(True,.6,I*.6,(255,0,0)),
Segment(True,.6,-I*.6,(0,255,0)),
Segment(True,-.6,-I*.6,(0,0,255)),
Segment(True,-.6,I*.6,(255,255,0))
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]
def draw(level,gPlayer,fov,res):
drawn = list()
irot = exp(fov/res*I)
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iprot = gPlayer.cRot
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for i in range(res):
m = DrawnSegment(0,BLACK)
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rot = irot**(i-(res/2)) * iprot
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for j in level:
tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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try: # This function faults from time to time
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cInt = cLineIntersection(tA,tB,complex256(0),rot)
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except ZeroDivisionError:
continue
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rDist = cDist(0,cInt) * irot.real
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if not (j.isFinite and cBetween(tA,tB,cInt)):
continue
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if cDot(cInt,rot) > 0:
continue
if (1 - m.height) > rDist:
m = DrawnSegment(1-rDist,j.color)
drawn.append(m)
return drawn
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def cap(rN):
if rN < 0:
return 0
return rN
def mainLoop():
gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
font = pygame.freetype.Font(None,18)
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while True:
framestart = time_ns()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
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if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gPlayer.cRot *= -1
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keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
gPlayer.rotate(ROT)
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if keys[pygame.K_a]:
gPlayer.rotate(IROT)
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if keys[pygame.K_w]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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display.fill(WHITE)
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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drawn = draw(level,gPlayer,PI/2,160)
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pygame.draw.rect(display,SKY, (0,0,1280,360))
pygame.draw.rect(display,GROUND, (0,360,1280,360))
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n = 0
for i in drawn:
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pygame.draw.rect(display,i.color, (n,(1 - i.height) * 360,8,cap(i.height) * 1280))
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n += 8
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for i in level:
a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos)))
b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos)))
print(a,b)
pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
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pygame.display.update()
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frameend = time_ns()
sleep((frameend-framestart) / F_)
return True
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def main():
pygame.init()
pygame.display.set_caption('P3HE')
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if not pygame.get_init():
return False
retstatus = mainLoop()
return retstatus
if __name__ == "__main__":
if not main():
print("An error occured")