forked from bedohswe/p3he
		
	Make it possible to render an empty level.
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								main.py
									
									
									
									
									
								
							
							
						
						
									
										7
									
								
								main.py
									
									
									
									
									
								
							@ -9,7 +9,7 @@ import pygame.freetype
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from gyro import GyroVector, Poincare2Klein
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					from gyro import GyroVector, Poincare2Klein
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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					from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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from draw import draw
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					from draw import draw, DrawnSegment
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from alert import Alert
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					from alert import Alert
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from engineevents import EngineEvent, EngineEventProcessingError
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					from engineevents import EngineEvent, EngineEventProcessingError
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from defaultcontrols import defaultcontrols
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					from defaultcontrols import defaultcontrols
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@ -140,7 +140,10 @@ def mainLoop():
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        aoEngineEvents = fvControl_ao()
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					        aoEngineEvents = fvControl_ao()
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        processevents()
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					        processevents()
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        display.fill(WHITE)
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					        display.fill(WHITE)
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        drawn = draw(level,gPlayer,pi/4,320,iDistScale)
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					        if len(level) != 0:
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					            drawn = draw(level,gPlayer,pi/4,320,iDistScale)
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					        else:
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					            drawn = [DrawnSegment(0, BLACK)] * 320
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        pygame.draw.rect(display,sky,    (0,0,1280,360))
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					        pygame.draw.rect(display,sky,    (0,0,1280,360))
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        pygame.draw.rect(display,ground, (0,360,1280,360))
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					        pygame.draw.rect(display,ground, (0,360,1280,360))
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        n = 0
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					        n = 0
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