forked from bedohswe/p3he
Nope.
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4
main.py
4
main.py
@ -69,10 +69,6 @@ def mainLoop():
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wall_buffer.append(gPlayer.cPos)
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wall_buffer.append(gPlayer.cPos)
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if event.key == pygame.K_F5:
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if event.key == pygame.K_F5:
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save_level(level)
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save_level(level)
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if event.key == pygame.K_F9:
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# TODO: @bedohswe make open file dialog
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# open_level(path)
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pass
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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if keys[pygame.K_d]:
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