forked from bedohswe/p3he
Make the minimap a bit more colourful.
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parent
69e8ee5569
commit
359edf4742
3
main.py
3
main.py
@ -150,10 +150,11 @@ def mainLoop():
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display.blit(fps_surf, (0, 0))
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display.blit(fps_surf, (0, 0))
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display.blit(cPos_surf, (0, fps_surf.get_height()))
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display.blit(cPos_surf, (0, fps_surf.get_height()))
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display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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pygame.draw.rect(display, BLACK, (0, 100, 200, 200))
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for i in level:
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for i in level:
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a = complex(Poincare2Klein(i.pointA))
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a = complex(Poincare2Klein(i.pointA))
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b = complex(Poincare2Klein(i.pointB))
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b = complex(Poincare2Klein(i.pointB))
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pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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c = complex(Poincare2Klein(gPlayer.cPos))
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c = complex(Poincare2Klein(gPlayer.cPos))
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pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
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pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
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