forked from bedohswe/p3he
Bruh.
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4
main.py
4
main.py
@ -102,6 +102,8 @@ def mainLoop():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_q:
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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gPlayer.rotate(ROT)
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@ -111,8 +113,6 @@ def mainLoop():
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_F3]:
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debugInfo = not debugInfo
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display.fill(WHITE)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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