Remove some comments.

This commit is contained in:
bʰedoh₂ swé 2024-04-04 21:33:14 +05:00
parent 983bad10a5
commit 4c7572208a

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@ -57,8 +57,6 @@ def draw(level,gPlayer,fov,res):
m = DrawnSegment(0,BLACK) m = DrawnSegment(0,BLACK)
rot = irot**(i-(res/2)) * iprot rot = irot**(i-(res/2)) * iprot
for j in level: for j in level:
#tA = MobiusAdd(j.pointA,-gPlayer.cPos)
#tB = MobiusAdd(j.pointB,-gPlayer.cPos)
try: # Function "LineIntersection" faults from time to time try: # Function "LineIntersection" faults from time to time
cInt = MobiusInt(j.pointA,j.pointB,gPlayer.cPos,rot) cInt = MobiusInt(j.pointA,j.pointB,gPlayer.cPos,rot)
except ZeroDivisionError: except ZeroDivisionError:
@ -97,8 +95,6 @@ def mainLoop():
debugInfo = True debugInfo = True
while True: while True:
#framestart = time_ns()
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
return True return True
@ -122,7 +118,6 @@ def mainLoop():
gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1) gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
display.fill(WHITE) display.fill(WHITE)
#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
drawn = draw(level,gPlayer,PI/4,320) drawn = draw(level,gPlayer,PI/4,320)
pygame.draw.rect(display,SKY, (0,0,1280,360)) pygame.draw.rect(display,SKY, (0,0,1280,360))
pygame.draw.rect(display,GROUND, (0,360,1280,360)) pygame.draw.rect(display,GROUND, (0,360,1280,360))
@ -144,9 +139,7 @@ def mainLoop():
pygame.display.update() pygame.display.update()
#frameend = time_ns()
clock.tick() clock.tick()
#sleep((frameend-framestart) / F_)
return True return True
def main(): def main():