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main.py
20
main.py
@ -8,12 +8,14 @@ from gyro import *
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from lines import *
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from lines import *
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def deg2rad(rA): return rA/180*PI
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WHITE = (255,255,255)
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WHITE = (255,255,255)
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BLACK = (0,0,0)
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BLACK = (0,0,0)
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OFFSET = .00781250
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OFFSET = .015625
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I = complex(0,1)
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I = complex(0,1)
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PI = 3.14159265358979323846264338327
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PI = 3.14159265358979323846264338327
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ROT = cNorm(0.99939 + 0.0003490*I)
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ROT = cNorm(exp(deg2rad(2)*I))
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IROT = 1/ROT
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IROT = 1/ROT
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F = 5 * 10**7
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F = 5 * 10**7
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F_ = 10**9
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F_ = 10**9
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@ -33,19 +35,23 @@ class DrawnSegment:
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level = [
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level = [
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# Segment(False,cNorm(-1),cNorm(I),(255,255,20)),
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# Segment(False,cNorm(-1),cNorm(I),(255,255,20)),
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Segment(False,cNorm(-1),cNorm(I),BLACK)
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Segment(False,-.5,I*.5,BLACK)
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]
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]
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def draw(level,gPlayer,fov,res):
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def draw(level,gPlayer,fov,res):
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drawn = list()
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drawn = list()
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irot = exp(fov/res*I)
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irot = exp(fov/res*I)
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iprot = gPlayer.cRot
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for i in range(res):
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for i in range(res):
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m = DrawnSegment(0,BLACK)
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m = DrawnSegment(0,BLACK)
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rot = irot**(i-(res/2)) * gPlayer.cRot
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rot = irot**(i-(res/2)) * iprot
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for j in level:
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for j in level:
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tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
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tA = Poincare2Klein(MobiusAdd(j.pointA,-gPlayer.cPos))
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tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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tB = Poincare2Klein(MobiusAdd(j.pointB,-gPlayer.cPos))
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try: # This function faults from time to time
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cInt = cLineIntersection(tA,tB,complex(0),rot)
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cInt = cLineIntersection(tA,tB,complex(0),rot)
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except ZeroDivisionError:
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continue
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rDist = cDist(0,cInt)
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rDist = cDist(0,cInt)
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if cDot(cInt,rot) > 0:
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if cDot(cInt,rot) > 0:
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continue
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continue
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@ -80,11 +86,11 @@ def mainLoop():
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gPlayer -= GyroVector(OFFSET, 1)
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gPlayer -= GyroVector(OFFSET, 1)
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display.fill(WHITE)
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display.fill(WHITE)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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drawn = draw(level,gPlayer,PI/2,40)
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drawn = draw(level,gPlayer,PI/2,640)
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n = 0
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n = 0
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for i in drawn:
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,500 - (cap(i.height) * 500),10,cap(i.height) * 1000))
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 500),10,cap(i.height) * 1000))
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n += 10
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n += 2
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font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
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font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
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font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
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font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
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pygame.display.update()
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pygame.display.update()
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