From 7cbe55bd7f7d82e8b381091685e6c9474325c551 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?b=CA=B0edoh=E2=82=82=20sw=C3=A9?= Date: Sat, 6 Apr 2024 19:22:34 +0500 Subject: [PATCH] Remove a useless cast. --- main.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.py b/main.py index e4196af..30fba88 100755 --- a/main.py +++ b/main.py @@ -114,8 +114,8 @@ def mainLoop(): display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) pygame.draw.rect(display, BLACK, (0, 100, 200, 200)) for i in level: - a = complex(Poincare2Klein(i.pointA)) - b = complex(Poincare2Klein(i.pointB)) + a = Poincare2Klein(i.pointA) + b = Poincare2Klein(i.pointB) pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200))) c = complex(Poincare2Klein(gPlayer.cPos)) pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))