Add a button to snap the player coordinates to the closest point.

This commit is contained in:
bʰedoh₂ swé 2024-04-08 00:05:00 +05:00
parent e0e9b33098
commit 9ceaba94d7
2 changed files with 24 additions and 5 deletions

View File

@ -28,3 +28,4 @@ If no game is specified then "squareroom" will be loaded.
| Toggle debug info | F3 | | Toggle debug info | F3 |
| Print current position to the terminal | F4 | | Print current position to the terminal | F4 |
| Save level to `./levels` folder | F5 | | Save level to `./levels` folder | F5 |
| Snap to the closest point | F6 |

View File

@ -1,7 +1,7 @@
import pygame import pygame
from engineevents import EngineEvent from engineevents import EngineEvent
from constants import ROT, IROT, OFFSET, I from constants import ROT, IROT, OFFSET, I
from gyro import GyroVector from gyro import GyroVector, MobiusDist
from levels import open_level, save_level, make_wall from levels import open_level, save_level, make_wall
from alert import Alert from alert import Alert
@ -13,8 +13,6 @@ def defaultcontrols():
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r: if event.key == pygame.K_r:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",))) aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F1: if event.key == pygame.K_F1:
aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0])) aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
if event.key == pygame.K_F2: if event.key == pygame.K_F2:
@ -29,6 +27,10 @@ def defaultcontrols():
else: else:
args[0].append(args[1].cPos) args[0].append(args[1].cPos)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") )) aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F4:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
if event.key == pygame.K_F5: if event.key == pygame.K_F5:
#0: level #0: level
#1: alert_append #1: alert_append
@ -39,8 +41,24 @@ def defaultcontrols():
args[1](alert, 5) args[1](alert, 5)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") )) aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
if event.key == pygame.K_F4: if event.key == pygame.K_F6:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",))) def fX(aArgs):
aLevel = aArgs[0]
gPlayer = aArgs[1]
fMin = 2
cMin = gPlayer.cPos
for i in aLevel:
fD = MobiusDist(gPlayer.cPos, i.pointA)
if fD < fMin:
fMin = fD
cMin = i.pointA
fD = MobiusDist(gPlayer.cPos, i.pointB)
if fD < fMin:
fMin = fD
cMin = i.pointB
return GyroVector(cMin,gPlayer.cRot)
aoEngineEvents.append(EngineEvent('gPlayer', fX, tsArguments=('level','gPlayer')))
keys = pygame.key.get_pressed() keys = pygame.key.get_pressed()
if keys[pygame.K_d]: if keys[pygame.K_d]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",))) aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))