forked from bedohswe/p3he
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4
main.py
4
main.py
@ -10,10 +10,10 @@ from lines import *
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def deg2rad(rA): return rA/180*PI
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def deg2rad(rA): return rA/180*PI
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I = complex(0,1)
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WHITE = (255,255,255)
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WHITE = (255,255,255)
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BLACK = (0,0,0)
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BLACK = (0,0,0)
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OFFSET = 0.015625
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OFFSET = 0.015625
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I = complex(0,1)
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PI = 3.14159265358979323846264338327
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PI = 3.14159265358979323846264338327
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ROT = cNorm(exp(deg2rad(2)*I))
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ROT = cNorm(exp(deg2rad(2)*I))
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IROT = 1/ROT
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IROT = 1/ROT
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@ -37,7 +37,7 @@ level = [
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Segment(False,.5,I*.5,(255,0,0)),
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Segment(False,.5,I*.5,(255,0,0)),
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Segment(False,.5,-I*.5,(0,255,0)),
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Segment(False,.5,-I*.5,(0,255,0)),
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Segment(False,-.5,-I*.5,(0,0,255)),
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Segment(False,-.5,-I*.5,(0,0,255)),
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Segment(False,-.5,I*.5,BLACK)
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Segment(False,-.5,I*.5,(255,255,0))
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]
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]
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def draw(level,gPlayer,fov,res):
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def draw(level,gPlayer,fov,res):
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