Add files that I forgot to add in previous commit.

This commit is contained in:
bʰedoh₂ swé 2024-04-07 16:51:56 +05:00
parent db3ea32c75
commit de6a555c94
2 changed files with 68 additions and 0 deletions

57
defaultcontrols.py Normal file
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import pygame
from engineevents import EngineEvent
from constants import ROT, IROT, OFFSET, I
from gyro import GyroVector
from levels import open_level, save_level, make_wall
from alert import Alert
def defaultcontrols():
aoEngineEvents = list()
for event in pygame.event.get():
if event.type == pygame.QUIT:
aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F1:
aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
if event.key == pygame.K_F2:
def fX(args):
#0: wall_buffer
#1: gPlayer
#2: level
if (len(args[0]) == 1):
args[0].append(args[1].cPos)
make_wall(args[0], args[2])
args[0].clear()
else:
args[0].append(args[1].cPos)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
if event.key == pygame.K_F5:
#0: level
#1: alert_append
#2: display
def fX(args):
filename = save_level(args[0])
alert = Alert(f"File saved as {filename}", args[2])
args[1](alert, 5)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
if event.key == pygame.K_F4:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
if keys[pygame.K_a]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
if keys[pygame.K_q]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_e]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_w]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_s]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
return aoEngineEvents

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engineevents.py Normal file
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class EngineEvent:
def __init__(self, sVariableToModify, fLambda, tsArguments=None):
self.sVariableToModify = sVariableToModify
self.fLambda = fLambda
if tsArguments is not None:
self.tsArguments = tsArguments
else:
self.tsArguments = (sVariableToModify,)
class EngineEventProcessingError(Exception):
pass