forked from bedohswe/p3he
feat(walls): player can create walls by pressing F3
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parent
f7ee5715c7
commit
e1010930b5
20
main.py
20
main.py
@ -88,12 +88,22 @@ def renderDebugInfo(gPlayer, clock, fontSize = 18):
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return fps_surf, cPos_surf, cRot_surf
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return fps_surf, cPos_surf, cRot_surf
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def make_wall(wall_buffer):
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if (len(wall_buffer) != 2):
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print('Warning: wall buffer not contains 2 points.')
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return
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level.append(
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Segment(True, wall_buffer[0], wall_buffer[1], (23,74,183))
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)
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def mainLoop():
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def mainLoop():
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gPlayer = GyroVector(0,1)
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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display = pygame.display.set_mode((1280,720))
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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fontSize = 18
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fontSize = 18
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debugInfo = True
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debugInfo = True
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wall_buffer = []
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while True:
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while True:
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#framestart = time_ns()
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#framestart = time_ns()
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@ -106,6 +116,14 @@ def mainLoop():
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gPlayer.cRot *= -1
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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debugInfo = not debugInfo
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if event.key == pygame.K_F2:
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if (len(wall_buffer) == 1):
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wall_buffer.append(gPlayer.cPos)
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make_wall(wall_buffer)
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wall_buffer.clear()
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else:
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wall_buffer.append(gPlayer.cPos)
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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if keys[pygame.K_d]:
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gPlayer.rotate(ROT)
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gPlayer.rotate(ROT)
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@ -118,7 +136,7 @@ def mainLoop():
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display.fill(WHITE)
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display.fill(WHITE)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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drawn = draw(level,gPlayer,PI/4,320)
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drawn = draw(level,gPlayer,PI/2,320)
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pygame.draw.rect(display,SKY, (0,0,1280,360))
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pygame.draw.rect(display,SKY, (0,0,1280,360))
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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n = 0
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n = 0
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