forked from bedohswe/p3he
A.
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753022bfb3
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4
gyro.py
4
gyro.py
@ -1,4 +1,8 @@
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try:
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from numpy import complex256
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except ImportError:
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from numpy import complex128 as complex256
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def ZeroCheck(cN):
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if cN == complex256(complex(0,0)):
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return complex256(complex(1,0))
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16
main.py
16
main.py
@ -1,6 +1,10 @@
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#!/usr/bin/env python3
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try:
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from numpy import complex256
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except ImportError:
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from numpy import complex128 as complex256
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print("Warning! Cannot use full precision!")
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from time import time_ns, sleep
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from cmath import exp, pi
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import pygame
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@ -56,7 +60,7 @@ def draw(level,gPlayer,fov,res):
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cInt = cLineIntersection(tA,tB,complex256(0),rot)
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except ZeroDivisionError:
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continue
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rDist = cDist(0,cInt)
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rDist = cDist(0,cInt) * irot.real
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if not (j.isFinite and cBetween(tA,tB,cInt)):
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continue
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if cDot(cInt,rot) > 0:
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@ -100,9 +104,13 @@ def mainLoop():
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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n = 0
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
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pygame.draw.rect(display,i.color, (n,(1 - i.height) * 360,8,cap(i.height) * 1280))
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n += 8
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for i in level:
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a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos)))
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b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos)))
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print(a,b)
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pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
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font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
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