Add strafe.

This commit is contained in:
bʰedoh₂ swé 2024-04-04 21:17:24 +05:00
parent f7ee5715c7
commit f231973984

View File

@ -64,7 +64,7 @@ def draw(level,gPlayer,fov,res):
continue
if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
continue
rDist = MobiusDist(cInt,gPlayer.cPos)
rDist = MobiusDist(cInt,gPlayer.cPos)*1.1
if not (j.isFinite and cBetween(j.pointA,j.pointB,cInt)):
continue
if (1 - m.height) > rDist:
@ -102,7 +102,7 @@ def mainLoop():
if event.type == pygame.QUIT:
return True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
if event.key == pygame.K_r:
gPlayer.cRot *= -1
if event.key == pygame.K_F3:
debugInfo = not debugInfo
@ -111,6 +111,10 @@ def mainLoop():
gPlayer.rotate(ROT)
if keys[pygame.K_a]:
gPlayer.rotate(IROT)
if keys[pygame.K_q]:
gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
if keys[pygame.K_e]:
gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
if keys[pygame.K_w]:
gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
if keys[pygame.K_s]: