forked from bedohswe/p3he
Add strafe.
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parent
f7ee5715c7
commit
f231973984
8
main.py
8
main.py
@ -64,7 +64,7 @@ def draw(level,gPlayer,fov,res):
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continue
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if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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continue
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rDist = MobiusDist(cInt,gPlayer.cPos)
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rDist = MobiusDist(cInt,gPlayer.cPos)*1.1
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if not (j.isFinite and cBetween(j.pointA,j.pointB,cInt)):
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continue
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if (1 - m.height) > rDist:
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@ -102,7 +102,7 @@ def mainLoop():
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if event.type == pygame.QUIT:
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return True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_q:
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if event.key == pygame.K_r:
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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@ -111,6 +111,10 @@ def mainLoop():
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gPlayer.rotate(ROT)
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if keys[pygame.K_a]:
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gPlayer.rotate(IROT)
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if keys[pygame.K_q]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
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if keys[pygame.K_e]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
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if keys[pygame.K_w]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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