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380b9f96a4
...
d834775835
4
gyro.py
4
gyro.py
@ -1,8 +1,4 @@
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try:
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from numpy import complex256
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from numpy import complex256
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except ImportError:
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from numpy import complex128 as complex256
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def ZeroCheck(cN):
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def ZeroCheck(cN):
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if cN == complex256(complex(0,0)):
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if cN == complex256(complex(0,0)):
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return complex256(complex(1,0))
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return complex256(complex(1,0))
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18
main.py
18
main.py
@ -1,10 +1,6 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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try:
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from numpy import complex256
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except ImportError:
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from numpy import complex128 as complex256
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print("Warning! Cannot use full precision!")
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from numpy import complex256
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from time import time_ns, sleep
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from time import time_ns, sleep
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from cmath import exp, pi
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from cmath import exp, pi
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import pygame
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import pygame
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@ -60,7 +56,7 @@ def draw(level,gPlayer,fov,res):
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cInt = cLineIntersection(tA,tB,complex256(0),rot)
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cInt = cLineIntersection(tA,tB,complex256(0),rot)
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except ZeroDivisionError:
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except ZeroDivisionError:
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continue
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continue
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rDist = cDist(0,cInt) * irot.real
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rDist = cDist(0,cInt)
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if not (j.isFinite and cBetween(tA,tB,cInt)):
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if not (j.isFinite and cBetween(tA,tB,cInt)):
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continue
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continue
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if cDot(cInt,rot) > 0:
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if cDot(cInt,rot) > 0:
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@ -102,8 +98,6 @@ def mainLoop():
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_q:
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if event.key == pygame.K_q:
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gPlayer.cRot *= -1
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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keys = pygame.key.get_pressed()
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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if keys[pygame.K_d]:
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gPlayer.rotate(ROT)
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gPlayer.rotate(ROT)
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@ -113,6 +107,8 @@ def mainLoop():
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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if keys[pygame.K_s]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_F3]:
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debugInfo = not debugInfo
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display.fill(WHITE)
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display.fill(WHITE)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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#pygame.draw.rect(display,BLACK, c_tr(Poincare2Klein(gPlayer.cPos) * -100) + (100,100),0)
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@ -121,7 +117,7 @@ def mainLoop():
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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n = 0
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n = 0
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for i in drawn:
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,(1 - i.height) * 360,8,cap(i.height) * 1280))
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
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n += 8
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n += 8
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if debugInfo:
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if debugInfo:
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@ -130,10 +126,6 @@ def mainLoop():
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display.blit(fps_surf, (0, 0))
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display.blit(fps_surf, (0, 0))
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display.blit(cPos_surf, (0, fps_surf.get_height()))
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display.blit(cPos_surf, (0, fps_surf.get_height()))
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display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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for i in level:
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a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos)))
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b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos)))
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pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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pygame.display.update()
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pygame.display.update()
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