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@ -150,10 +150,11 @@ def mainLoop():
display.blit(fps_surf, (0, 0)) display.blit(fps_surf, (0, 0))
display.blit(cPos_surf, (0, fps_surf.get_height())) display.blit(cPos_surf, (0, fps_surf.get_height()))
display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
pygame.draw.rect(display, BLACK, (0, 100, 200, 200))
for i in level: for i in level:
a = complex(Poincare2Klein(i.pointA)) a = complex(Poincare2Klein(i.pointA))
b = complex(Poincare2Klein(i.pointB)) b = complex(Poincare2Klein(i.pointB))
pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200))) pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
c = complex(Poincare2Klein(gPlayer.cPos)) c = complex(Poincare2Klein(gPlayer.cPos))
pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10)) pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))