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@ -151,11 +151,9 @@ def mainLoop():
display.blit(cPos_surf, (0, fps_surf.get_height())) display.blit(cPos_surf, (0, fps_surf.get_height()))
display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize)) display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
for i in level: for i in level:
a = complex(Poincare2Klein(i.pointA)) a = complex(Poincare2Klein(MobiusAdd(i.pointA,-gPlayer.cPos)))
b = complex(Poincare2Klein(i.pointB)) b = complex(Poincare2Klein(MobiusAdd(i.pointB,-gPlayer.cPos)))
pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200))) pygame.draw.line(display, WHITE, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
c = complex(Poincare2Klein(gPlayer.cPos))
pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
pygame.display.update() pygame.display.update()