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36
README.md
36
README.md
@ -2,25 +2,29 @@
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My school project
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## Load levels
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## Loading games
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You can load a level by pass the path to the level as an argument, see example:
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You can load a game by passing the name of the game as an argument:
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```sh
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python3 main.py maps/triangle.json
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python3 main.py triangle
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```
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## Controls
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Game can be loaded only if it is located in the games/ directory.
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If no game is specified then "squareroom" will be loaded.
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| Descripton | Key |
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|------------------------------------|:---:|
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| Move forwards | W |
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| Move backwards | D |
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| Strafe left | Q |
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| Strafe right | E |
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| Turn exactly 180 degrees | R |
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| Toggle FPS cap | F1 |
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| Create a wall | F2 |
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| Toggle debug info | F3 |
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| Print to terminal current position | F4 |
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| Save level to `./levels` folder | F5 |
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## Controls (might be overriden by games)
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| Descripton | Key |
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|----------------------------------------|:---:|
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| Move forward | W |
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| Move backwards | D |
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| Strafe left | Q |
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| Strafe right | E |
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| Turn 180 degrees | R |
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| Toggle FPS cap | F1 |
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| Create a wall | F2 |
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| Toggle debug info | F3 |
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| Print current position to the terminal | F4 |
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| Save level to `./levels` folder | F5 |
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57
defaultcontrols.py
Normal file
57
defaultcontrols.py
Normal file
@ -0,0 +1,57 @@
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import pygame
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from engineevents import EngineEvent
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from constants import ROT, IROT, OFFSET, I
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from gyro import GyroVector
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from levels import open_level, save_level, make_wall
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from alert import Alert
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def defaultcontrols():
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aoEngineEvents = list()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
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if event.key == pygame.K_F3:
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aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
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if event.key == pygame.K_F1:
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aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
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if event.key == pygame.K_F2:
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def fX(args):
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#0: wall_buffer
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#1: gPlayer
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#2: level
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if (len(args[0]) == 1):
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args[0].append(args[1].cPos)
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make_wall(args[0], args[2])
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args[0].clear()
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else:
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args[0].append(args[1].cPos)
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aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
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if event.key == pygame.K_F5:
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#0: level
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#1: alert_append
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#2: display
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def fX(args):
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filename = save_level(args[0])
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alert = Alert(f"File saved as {filename}", args[2])
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args[1](alert, 5)
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aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
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if event.key == pygame.K_F4:
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aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
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if keys[pygame.K_a]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
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if keys[pygame.K_q]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
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if keys[pygame.K_e]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
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if keys[pygame.K_w]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
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if keys[pygame.K_s]:
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aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
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return aoEngineEvents
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4
draw.py
4
draw.py
@ -22,7 +22,7 @@ class DrawnSegment:
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self.color = color
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@jit#(cache=True,parallel=True)
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def draw(level,gPlayer,fov,res):
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def draw(level,gPlayer,fov,res,dscale):
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EMPTYDRAWN = DrawnSegment(0, BLACK)
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drawn = [EMPTYDRAWN] * res
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irot = exp(fov/res*I)
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@ -37,7 +37,7 @@ def draw(level,gPlayer,fov,res):
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continue
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if cDot(rot,MobiusAdd(cInt,-gPlayer.cPos)) > 0:
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continue
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rDist = MobiusDist(cInt,gPlayer.cPos)*1.1
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rDist = MobiusDist(cInt,gPlayer.cPos) * dscale
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if j.isFinite and not cBetween(Poincare2Klein(j.pointA),Poincare2Klein(j.pointB),Poincare2Klein(cInt)):
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continue
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if m is None:
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11
engineevents.py
Normal file
11
engineevents.py
Normal file
@ -0,0 +1,11 @@
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class EngineEvent:
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def __init__(self, sVariableToModify, fLambda, tsArguments=None):
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self.sVariableToModify = sVariableToModify
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self.fLambda = fLambda
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if tsArguments is not None:
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self.tsArguments = tsArguments
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else:
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self.tsArguments = (sVariableToModify,)
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class EngineEventProcessingError(Exception):
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pass
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4
games/empty/__init__.py
Normal file
4
games/empty/__init__.py
Normal file
@ -0,0 +1,4 @@
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from engineevents import EngineEvent
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def init(aoEngineEvents):
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aoEngineEvents.append(EngineEvent('level', lambda _: []))
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17
games/squareroom/__init__.py
Normal file
17
games/squareroom/__init__.py
Normal file
@ -0,0 +1,17 @@
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import importlib.resources as impr
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import sys
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import json
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import serialize
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from engineevents import EngineEvent
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def init(aoEngineEvents):
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curm = sys.modules[__name__]
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files = impr.files(curm)
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level = None
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with files.joinpath("squareroom.json").open('r') as leveldir:
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level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
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aoEngineEvents.append(EngineEvent(
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'level',
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lambda _: level,
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tsArguments=()
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))
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1
games/squareroom/squareroom.json
Normal file
1
games/squareroom/squareroom.json
Normal file
@ -0,0 +1 @@
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[{"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": 0.6, "imag": 0.0}, "pointB": {"__type__": "complex", "real": 0.0, "imag": 0.6}, "color": [255, 0, 0]}, {"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": 0.6, "imag": 0.0}, "pointB": {"__type__": "complex", "real": 0.0, "imag": -0.6}, "color": [0, 255, 0]}, {"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": -0.6, "imag": 0.0}, "pointB": {"__type__": "complex", "real": 0.0, "imag": -0.6}, "color": [0, 0, 255]}, {"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": -0.6, "imag": 0.0}, "pointB": {"__type__": "complex", "real": 0.0, "imag": 0.6}, "color": [255, 255, 0]}]
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17
games/triangleroom/__init__.py
Normal file
17
games/triangleroom/__init__.py
Normal file
@ -0,0 +1,17 @@
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import importlib.resources as impr
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import sys
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import json
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import serialize
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from engineevents import EngineEvent
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def init(aoEngineEvents):
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curm = sys.modules[__name__]
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files = impr.files(curm)
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level = None
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with files.joinpath("triangle.json").open('r') as leveldir:
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level = json.loads(leveldir.read(), object_hook=serialize.object_hook)
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aoEngineEvents.append(EngineEvent(
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'level',
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lambda _: level,
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tsArguments=()
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))
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1
games/triangleroom/triangle.json
Normal file
1
games/triangleroom/triangle.json
Normal file
@ -0,0 +1 @@
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[{"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": 0.38529100476842437, "imag": 0.0}, "pointB": {"__type__": "complex", "real": -0.2372040619364459, "imag": 0.36629343026935063}, "color": [255, 0, 0]}, {"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": -0.2372040619364459, "imag": 0.36629343026935063}, "pointB": {"__type__": "complex", "real": -0.22354939429564802, "imag": -0.26820653903460523}, "color": [0, 255, 0]}, {"__type__": "objSegment", "isFinite": true, "pointA": {"__type__": "complex", "real": -0.22354939429564802, "imag": -0.26820653903460523}, "pointB": {"__type__": "complex", "real": 0.39868528559672944, "imag": 0.017873216691274733}, "color": [0, 0, 255]}]
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137
main.py
137
main.py
@ -2,20 +2,21 @@
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from math import copysign, pi, acos
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import sys
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import os
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from importlib import import_module
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import pygame
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import pygame.freetype
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from gyro import GyroVector, Poincare2Klein
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from levels import open_level, save_level, make_wall
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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from draw import draw
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from draw import draw, DrawnSegment
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from alert import Alert
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from engineevents import EngineEvent, EngineEventProcessingError
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from defaultcontrols import defaultcontrols
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gOrigin = GyroVector(0,1)
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SKY = (127,127,255)
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GROUND = (102, 51, 0)
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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font = pygame.freetype.Font(None, fontSize)
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@ -32,7 +33,11 @@ def nonzerocap(n):
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if n <= 0: return 1
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return n
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def mainLoop():
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sky = (127,127,255)
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ground = (102, 51, 0)
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bCap = True
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bCont = True
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gPlayer = GyroVector(0,1)
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@ -42,6 +47,10 @@ def mainLoop():
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debugInfo = True
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wall_buffer = []
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alerts = []
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aoEngineEvents = []
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fvControl_ao = defaultcontrols
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level = []
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iDistScale = 1.1
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def alert_append(alert, delay):
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if len(alerts) >= 1:
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@ -50,58 +59,87 @@ def mainLoop():
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alerts.append(alert)
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alert.start_hide_thread(alerts, delay)
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def processevents():
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nonlocal bCap
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nonlocal bCont
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nonlocal gPlayer
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nonlocal display
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nonlocal fontSize
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nonlocal debugInfo
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nonlocal wall_buffer
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nonlocal alerts
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nonlocal alert_append
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nonlocal aoEngineEvents
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nonlocal level
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nonlocal sky
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nonlocal ground
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nonlocal iDistScale
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state = {
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'bCap': bCap,
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'bCont': bCont,
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'gPlayer': gPlayer,
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'display': display,
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'fontSize': fontSize,
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'debugInfo': debugInfo,
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'wall_buffer': wall_buffer,
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'alerts': alerts,
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'alert_append': alert_append,
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'aoEngineEvents': aoEngineEvents,
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'level': level,
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'sky': sky,
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'ground': ground,
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'iDistScale': iDistScale
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}
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for i in aoEngineEvents:
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if i.sVariableToModify == "bCap":
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bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "bCont":
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bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "gPlayer":
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gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "fontSize":
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fontSize = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "wall_buffer":
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wall_buffer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "alerts":
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alerts = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "sky":
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sky = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "ground":
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ground = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "debugInfo":
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debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "level":
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level = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "iDistScale":
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iDistScale = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify is None:
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i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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else:
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raise EngineEventProcessingError('Unknown variable: ' + i.sVariableToModify)
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aoEngineEvents.clear()
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try:
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level = open_level(sys.argv[1])
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game = import_module('games.' + sys.argv[1])
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except IndexError:
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level = open_level("maps/squareroom.json")
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game = import_module("games.squareroom")
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game.init(aoEngineEvents)
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processevents()
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while bCont:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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bCont = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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gPlayer.cRot *= -1
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if event.key == pygame.K_F3:
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debugInfo = not debugInfo
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if event.key == pygame.K_F1:
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bCap = not bCap
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if event.key == pygame.K_F2:
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if (len(wall_buffer) == 1):
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wall_buffer.append(gPlayer.cPos)
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make_wall(wall_buffer, level)
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wall_buffer.clear()
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else:
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wall_buffer.append(gPlayer.cPos)
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if event.key == pygame.K_F5:
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filename = save_level(level)
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alert = Alert(f"File saved as {filename}", display)
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alert_append(alert, 5)
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if event.key == pygame.K_F4:
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print(gPlayer.cPos)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_d]:
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gPlayer.rotate(ROT)
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if keys[pygame.K_a]:
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gPlayer.rotate(IROT)
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if keys[pygame.K_q]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
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if keys[pygame.K_e]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
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if keys[pygame.K_w]:
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gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
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if keys[pygame.K_s]:
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gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
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aoEngineEvents = fvControl_ao()
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processevents()
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display.fill(WHITE)
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drawn = draw(level,gPlayer,pi/4,320)
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pygame.draw.rect(display,SKY, (0,0,1280,360))
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pygame.draw.rect(display,GROUND, (0,360,1280,360))
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if len(level) != 0:
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drawn = draw(level,gPlayer,pi/4,320,iDistScale)
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else:
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drawn = [DrawnSegment(0, BLACK)] * 320
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pygame.draw.rect(display,sky, (0,0,1280,360))
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pygame.draw.rect(display,ground, (0,360,1280,360))
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n = 0
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),8,int((1 -nonzerocap(i.dist)) * 1280)))
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pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),4,int((1 -nonzerocap(i.dist)) * 1280)))
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n += 4
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gPlayer.normalize()
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if debugInfo:
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@ -137,5 +175,6 @@ def main():
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return retstatus
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if __name__ == "__main__":
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sys.path.append(os.path.realpath(__file__))
|
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if not main():
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print("An error occured")
|
||||
|
Loading…
Reference in New Issue
Block a user