p3he/main.py

144 lines
4.6 KiB
Python
Executable File

#!/usr/bin/env python3
from numba import jit
from math import copysign, pi, acos
from time import time
import sys
import pygame
import pygame.freetype
from gyro import GyroVector, Poincare2Klein
from levels import open_level, save_level, make_wall
from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
from draw import draw
from alert import Alert
gOrigin = GyroVector(0,1)
SKY = (127,127,255)
GROUND = (102, 51, 0)
def renderDebugInfo(gPlayer, clock, fontSize = 18):
font = pygame.freetype.Font(None, fontSize)
font_fg = (255, 255, 255)
font_bg = (255, 255, 255, 80)
fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
cRot_surf = font.render("cRot: " + str(copysign(acos(gPlayer.cRot.real),gPlayer.cRot.imag) / pi * 180), font_fg, font_bg)[0]
return fps_surf, cPos_surf, cRot_surf
def nonzerocap(n):
if n <= 0: return 1
return n
def mainLoop():
bCap = True
bCont = True
gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
clock = pygame.time.Clock()
fontSize = 18
debugInfo = True
wall_buffer = []
alerts = []
def alert_append(alert, delay):
if len(alerts) >= 1:
alerts.pop()
alerts.append(alert)
alert.start_hide_thread(alerts, delay)
try:
level = open_level(sys.argv[1])
except IndexError:
level = open_level("maps/squareroom.json")
while bCont:
for event in pygame.event.get():
if event.type == pygame.QUIT:
bCont = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
gPlayer.cRot *= -1
if event.key == pygame.K_F3:
debugInfo = not debugInfo
if event.key == pygame.K_F1:
bCap = not bCap
if event.key == pygame.K_F2:
if (len(wall_buffer) == 1):
wall_buffer.append(gPlayer.cPos)
make_wall(wall_buffer, level)
wall_buffer.clear()
else:
wall_buffer.append(gPlayer.cPos)
if event.key == pygame.K_F5:
filename = save_level(level)
alert = Alert(f"File saved as {filename}", display)
alert_append(alert, 5)
if event.key == pygame.K_F4:
print(gPlayer.cPos)
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
gPlayer.rotate(ROT)
if keys[pygame.K_a]:
gPlayer.rotate(IROT)
if keys[pygame.K_q]:
gPlayer += GyroVector(OFFSET * gPlayer.cRot*I, 1)
if keys[pygame.K_e]:
gPlayer -= GyroVector(OFFSET * gPlayer.cRot*I, 1)
if keys[pygame.K_w]:
gPlayer -= GyroVector(OFFSET * gPlayer.cRot, 1)
if keys[pygame.K_s]:
gPlayer += GyroVector(OFFSET * gPlayer.cRot, 1)
display.fill(WHITE)
drawn = draw(level,gPlayer,pi/4,320)
pygame.draw.rect(display,SKY, (0,0,1280,360))
pygame.draw.rect(display,GROUND, (0,360,1280,360))
n = 0
for i in drawn:
pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),8,int((1 -nonzerocap(i.dist)) * 1280)))
n += 4
gPlayer.normalize()
if debugInfo:
fps_surf, cPos_surf, cRot_surf = renderDebugInfo(gPlayer, clock, fontSize)
display.blit(fps_surf, (0, 0))
display.blit(cPos_surf, (0, fps_surf.get_height()))
display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
pygame.draw.circle(display, BLACK, (100, 200), 100)
for i in level:
a = Poincare2Klein(i.pointA)
b = Poincare2Klein(i.pointB)
pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
c = complex(Poincare2Klein(gPlayer.cPos))
pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
for alert in alerts:
alert.draw(display)
pygame.display.update()
if bCap:
clock.tick(60)
else:
clock.tick()
return True
def main():
pygame.init()
pygame.display.set_caption('P3HE')
if not pygame.get_init():
return False
retstatus = mainLoop()
return retstatus
if __name__ == "__main__":
if not main():
print("An error occured")