Merge pull request 'feat(ui); cPos, cRot with normal sizes, position' (#1) from n3tael/p3he:main into main
Reviewed-on: #1
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commit
753022bfb3
9
main.py
9
main.py
@ -8,7 +8,6 @@ import pygame.freetype
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from gyro import *
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from gyro import *
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from lines import *
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from lines import *
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def deg2rad(rA): return rA/180*PI
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def deg2rad(rA): return rA/180*PI
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I = complex256(complex(0,1))
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I = complex256(complex(0,1))
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@ -75,7 +74,7 @@ def cap(rN):
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def mainLoop():
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def mainLoop():
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gPlayer = GyroVector(0,1)
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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display = pygame.display.set_mode((1280,720))
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font = pygame.freetype.Font(None,24)
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font = pygame.freetype.Font(None,18)
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while True:
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while True:
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framestart = time_ns()
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framestart = time_ns()
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@ -103,8 +102,10 @@ def mainLoop():
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for i in drawn:
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
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pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
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n += 8
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n += 8
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font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
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font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
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font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
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font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
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pygame.display.update()
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pygame.display.update()
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frameend = time_ns()
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frameend = time_ns()
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