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main.py
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@ -8,7 +8,6 @@ import pygame.freetype
from gyro import *
from lines import *
def deg2rad(rA): return rA/180*PI
I = complex256(complex(0,1))
@ -57,7 +56,7 @@ def draw(level,gPlayer,fov,res):
cInt = cLineIntersection(tA,tB,complex256(0),rot)
except ZeroDivisionError:
continue
rDist = cDist(0,cInt)
rDist = cDist(0,cInt)
if not (j.isFinite and cBetween(tA,tB,cInt)):
continue
if cDot(cInt,rot) > 0:
@ -66,7 +65,7 @@ def draw(level,gPlayer,fov,res):
m = DrawnSegment(1-rDist,j.color)
drawn.append(m)
return drawn
def cap(rN):
if rN < 0:
return 0
@ -75,7 +74,7 @@ def cap(rN):
def mainLoop():
gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
font = pygame.freetype.Font(None,24)
font = pygame.freetype.Font(None,18)
while True:
framestart = time_ns()
@ -84,7 +83,7 @@ def mainLoop():
return True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gPlayer.cRot *= -1
gPlayer.cRot *= -1
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
gPlayer.rotate(ROT)
@ -103,17 +102,19 @@ def mainLoop():
for i in drawn:
pygame.draw.rect(display,i.color, (n,360 - (cap(i.height) * 360),10,cap(i.height) * 1000))
n += 8
font.render_to(display, (20, 150), str(gPlayer.cPos), (0, 0, 0))
font.render_to(display, (20, 250), str(gPlayer.cRot), (0, 0, 0))
font.render_to(display, (8, 8), "cPos: " + str(gPlayer.cPos), (255, 255, 255), (0, 0, 0))
font.render_to(display, (8, 26), "cRot: " + str(gPlayer.cRot), (255, 255, 255), (0, 0, 0))
pygame.display.update()
frameend = time_ns()
sleep((frameend-framestart) / F_)
return True
return True
def main():
pygame.init()
pygame.display.set_caption('P3HE')
pygame.display.set_caption('P3HE')
if not pygame.get_init():
return False
retstatus = mainLoop()