p3he/main.py

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#!/usr/bin/env python3
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from math import copysign, pi, acos
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import sys
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import pygame
import pygame.freetype
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from gyro import GyroVector, Poincare2Klein
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from levels import open_level, save_level, make_wall
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
from draw import draw
from alert import Alert
from importlib import import_module
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gOrigin = GyroVector(0,1)
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SKY = (127,127,255)
GROUND = (102, 51, 0)
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
font = pygame.freetype.Font(None, fontSize)
font_fg = (255, 255, 255)
font_bg = (255, 255, 255, 80)
fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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cRot_surf = font.render("cRot: " + str(copysign(acos(gPlayer.cRot.real),gPlayer.cRot.imag) / pi * 180), font_fg, font_bg)[0]
return fps_surf, cPos_surf, cRot_surf
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def nonzerocap(n):
if n <= 0: return 1
return n
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class EngineEvent:
def __init__(self, sVariableToModify, fLambda, tsArguments=None):
self.sVariableToModify = sVariableToModify
self.fLambda = fLambda
if tsArguments is not None:
self.tsArguments = tsArguments
else:
self.tsArguments = (sVariableToModify,)
def defaultcontrols():
aoEngineEvents = list()
for event in pygame.event.get():
if event.type == pygame.QUIT:
aoEngineEvents.append(EngineEvent("bCont", lambda _: False))
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(-1), tsArguments=("gPlayer",)))
if event.key == pygame.K_F3:
aoEngineEvents.append(EngineEvent("debugInfo", lambda args: not args[0]))
if event.key == pygame.K_F1:
aoEngineEvents.append(EngineEvent("bCap", lambda args: not args[0]))
if event.key == pygame.K_F2:
def fX(args):
#0: wall_buffer
#1: gPlayer
#2: level
if (len(args[0]) == 1):
args[0].append(args[1].cPos)
make_wall(args[0], args[2])
args[0].clear()
else:
args[0].append(args[1].cPos)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("wall_buffer", "gPlayer", "level") ))
if event.key == pygame.K_F5:
#0: level
#1: alert_append
#2: display
def fX(args):
filename = save_level(args[0])
alert = Alert(f"File saved as {filename}", args[2])
args[1](alert, 5)
aoEngineEvents.append(EngineEvent(None, fX, tsArguments=("level", "alert_append", "display") ))
if event.key == pygame.K_F4:
aoEngineEvents.append(EngineEvent(None, lambda args: print(args[0].cPos), tsArguments=("gPlayer",)))
keys = pygame.key.get_pressed()
if keys[pygame.K_d]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate( ROT), tsArguments=("gPlayer",)))
if keys[pygame.K_a]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].rotate(IROT), tsArguments=("gPlayer",)))
if keys[pygame.K_q]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_e]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot*I, 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_w]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__isub__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
if keys[pygame.K_s]:
aoEngineEvents.append(EngineEvent(None, lambda args: args[0].__iadd__(GyroVector(OFFSET * args[0].cRot , 1)), tsArguments=("gPlayer",)))
return aoEngineEvents
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def mainLoop():
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bCap = True
bCont = True
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gPlayer = GyroVector(0,1)
display = pygame.display.set_mode((1280,720))
clock = pygame.time.Clock()
fontSize = 18
debugInfo = True
wall_buffer = []
alerts = []
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aoEngineEvents = []
fvControl_ao = defaultcontrols
def alert_append(alert, delay):
if len(alerts) >= 1:
alerts.pop()
alerts.append(alert)
alert.start_hide_thread(alerts, delay)
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try:
game = import_module('games.' + sys.argv[1])
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except IndexError:
game = import_module("games.squareroom")
level = game.init(import_module('serialize'))
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while bCont:
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aoEngineEvents = fvControl_ao()
state = {
'bCap': bCap,
'bCont': bCont,
'gPlayer': gPlayer,
'display': display,
'fontSize': fontSize,
'debugInfo': debugInfo,
'wall_buffer': wall_buffer,
'alerts': alerts,
'alert_append': alert_append,
'aoEngineEvents': aoEngineEvents,
'level': level
}
for i in aoEngineEvents:
if i.sVariableToModify == "bCont":
bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify == "debugInfo":
debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify == "gPlayer":
gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify == "bCap":
bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
if i.sVariableToModify is None:
i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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display.fill(WHITE)
drawn = draw(level,gPlayer,pi/4,320)
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pygame.draw.rect(display,SKY, (0,0,1280,360))
pygame.draw.rect(display,GROUND, (0,360,1280,360))
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n = 0
for i in drawn:
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pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),8,int((1 -nonzerocap(i.dist)) * 1280)))
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n += 4
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gPlayer.normalize()
if debugInfo:
fps_surf, cPos_surf, cRot_surf = renderDebugInfo(gPlayer, clock, fontSize)
display.blit(fps_surf, (0, 0))
display.blit(cPos_surf, (0, fps_surf.get_height()))
display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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pygame.draw.circle(display, BLACK, (100, 200), 100)
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for i in level:
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a = Poincare2Klein(i.pointA)
b = Poincare2Klein(i.pointB)
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pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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c = complex(Poincare2Klein(gPlayer.cPos))
pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
for alert in alerts:
alert.draw(display)
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pygame.display.update()
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if bCap:
clock.tick(60)
else:
clock.tick()
return True
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def main():
pygame.init()
pygame.display.set_caption('P3HE')
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if not pygame.get_init():
return False
retstatus = mainLoop()
return retstatus
if __name__ == "__main__":
if not main():
print("An error occured")