2024-04-03 11:20:42 +00:00
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#!/usr/bin/env python3
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2024-04-04 19:05:23 +00:00
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from math import copysign, pi, acos
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2024-04-04 19:40:37 +00:00
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import sys
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2024-04-07 18:42:27 +00:00
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import os
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2024-04-07 11:50:37 +00:00
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from importlib import import_module
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2024-04-04 19:03:41 +00:00
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2024-04-03 11:20:42 +00:00
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import pygame
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import pygame.freetype
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2024-04-04 19:03:41 +00:00
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2024-04-05 12:40:54 +00:00
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from gyro import GyroVector, Poincare2Klein
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from constants import I, WHITE, BLACK, IROT, ROT, OFFSET
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from draw import draw, DrawnSegment
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from alert import Alert
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from engineevents import EngineEvent, EngineEventProcessingError
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from defaultcontrols import defaultcontrols
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2024-04-04 18:03:47 +00:00
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gOrigin = GyroVector(0,1)
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2024-04-03 11:20:42 +00:00
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2024-04-03 14:07:30 +00:00
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def renderDebugInfo(gPlayer, clock, fontSize = 18):
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font = pygame.freetype.Font(None, fontSize)
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font_fg = (255, 255, 255)
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font_bg = (255, 255, 255, 80)
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fps_surf = font.render("FPS: " + str(int(clock.get_fps())), font_fg, font_bg)[0]
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cPos_surf = font.render("cPos: " + str(gPlayer.cPos), font_fg, font_bg)[0]
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2024-04-04 18:31:45 +00:00
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cRot_surf = font.render("cRot: " + str(copysign(acos(gPlayer.cRot.real),gPlayer.cRot.imag) / pi * 180), font_fg, font_bg)[0]
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2024-04-03 14:07:30 +00:00
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return fps_surf, cPos_surf, cRot_surf
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2024-04-04 20:51:26 +00:00
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def nonzerocap(n):
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if n <= 0: return 1
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return n
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2024-04-04 18:41:10 +00:00
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2024-04-07 11:50:37 +00:00
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2024-04-06 20:12:28 +00:00
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2024-04-03 11:20:42 +00:00
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def mainLoop():
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sky = (127,127,255)
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ground = (102, 51, 0)
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bCap = True
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bCont = True
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gPlayer = GyroVector(0,1)
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display = pygame.display.set_mode((1280,720))
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2024-04-03 14:07:30 +00:00
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clock = pygame.time.Clock()
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fontSize = 18
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debugInfo = True
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2024-04-04 17:01:33 +00:00
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wall_buffer = []
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alerts = []
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aoEngineEvents = []
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fvControl_ao = defaultcontrols
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level = []
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iDistScale = 1.1
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def alert_append(alert, delay):
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if len(alerts) >= 1:
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alerts.pop()
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alerts.append(alert)
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alert.start_hide_thread(alerts, delay)
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def processevents():
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nonlocal bCap
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nonlocal bCont
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nonlocal gPlayer
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nonlocal display
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nonlocal fontSize
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nonlocal debugInfo
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nonlocal wall_buffer
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nonlocal alerts
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nonlocal alert_append
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nonlocal aoEngineEvents
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nonlocal level
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nonlocal sky
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nonlocal ground
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nonlocal iDistScale
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state = {
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'bCap': bCap,
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'bCont': bCont,
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'gPlayer': gPlayer,
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'display': display,
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'fontSize': fontSize,
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'debugInfo': debugInfo,
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'wall_buffer': wall_buffer,
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'alerts': alerts,
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'alert_append': alert_append,
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'aoEngineEvents': aoEngineEvents,
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'level': level,
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'sky': sky,
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'ground': ground,
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'iDistScale': iDistScale
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}
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for i in aoEngineEvents:
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if i.sVariableToModify == "bCap":
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bCap = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "bCont":
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bCont = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "gPlayer":
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gPlayer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "fontSize":
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fontSize = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "wall_buffer":
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wall_buffer = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "alerts":
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alerts = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "sky":
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sky = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "ground":
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ground = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "debugInfo":
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debugInfo = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "level":
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level = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify == "iDistScale":
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iDistScale = i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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elif i.sVariableToModify is None:
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i.fLambda(list(map(lambda oX: state[oX], i.tsArguments)))
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else:
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raise EngineEventProcessingError('Unknown variable: ' + i.sVariableToModify)
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aoEngineEvents.clear()
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try:
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game = import_module('games.' + sys.argv[1])
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except IndexError:
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game = import_module("games.squareroom")
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2024-04-07 18:42:27 +00:00
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game.init(aoEngineEvents)
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processevents()
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while bCont:
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aoEngineEvents = fvControl_ao()
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processevents()
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display.fill(WHITE)
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if len(level) != 0:
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drawn = draw(level,gPlayer,pi/4,320,iDistScale)
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else:
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drawn = [DrawnSegment(0, BLACK)] * 320
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pygame.draw.rect(display,sky, (0,0,1280,360))
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pygame.draw.rect(display,ground, (0,360,1280,360))
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n = 0
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for i in drawn:
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pygame.draw.rect(display,i.color, (n,int((nonzerocap(i.dist)) * 360),4,int((1 -nonzerocap(i.dist)) * 1280)))
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n += 4
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2024-04-04 19:08:44 +00:00
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gPlayer.normalize()
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if debugInfo:
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fps_surf, cPos_surf, cRot_surf = renderDebugInfo(gPlayer, clock, fontSize)
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display.blit(fps_surf, (0, 0))
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display.blit(cPos_surf, (0, fps_surf.get_height()))
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display.blit(cRot_surf, (0, fps_surf.get_height() + fontSize))
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2024-04-06 18:43:51 +00:00
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pygame.draw.circle(display, BLACK, (100, 200), 100)
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2024-04-03 14:20:04 +00:00
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for i in level:
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2024-04-06 14:22:34 +00:00
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a = Poincare2Klein(i.pointA)
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b = Poincare2Klein(i.pointB)
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2024-04-04 17:10:35 +00:00
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pygame.draw.line(display, i.color, (a.real * 100 + 100, (a.imag * 100 + 200)), (b.real * 100 + 100, (b.imag * 100 + 200)))
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2024-04-04 17:02:44 +00:00
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c = complex(Poincare2Klein(gPlayer.cPos))
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pygame.draw.rect(display, WHITE, (c.real * 100 + 95, (c.imag * 100 + 195), 10, 10))
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2024-04-03 13:06:58 +00:00
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2024-04-04 20:55:54 +00:00
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for alert in alerts:
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alert.draw(display)
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2024-04-03 11:20:42 +00:00
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pygame.display.update()
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2024-04-04 18:25:24 +00:00
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if bCap:
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clock.tick(60)
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else:
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clock.tick()
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return True
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def main():
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pygame.init()
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pygame.display.set_caption('P3HE')
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if not pygame.get_init():
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return False
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retstatus = mainLoop()
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return retstatus
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if __name__ == "__main__":
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sys.path.append(os.path.realpath(__file__))
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if not main():
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print("An error occured")
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